Searched refs:getFramebufferID (Results 1 – 8 of 8) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | FramebufferGL.h | 89 GLuint getFramebufferID() const;
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| D | BlitGL.cpp | 313 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture() 434 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader() 489 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader() 1005 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
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| D | StateManagerGL.h | 287 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
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| D | FramebufferGL.cpp | 837 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit() 1358 GLuint FramebufferGL::getFramebufferID() const in getFramebufferID() function in rx::FramebufferGL
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| D | TextureGL.cpp | 762 sourceFramebufferGL->getFramebufferID()); in copyImage() 828 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
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| D | StateManagerGL.cpp | 1990 framebufferGL->getFramebufferID()); in syncState() 2004 framebufferGL->getFramebufferID()); in syncState()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
| D | WindowSurfaceEAGL.mm | 235 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
| D | WindowSurfaceCGL.mm | 266 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
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