Searched refs:getLocalMatrix (Results 1 – 17 of 17) sorted by relevance
22 GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); in asFragmentProcessor()37 buffer.writeMatrix(this->getLocalMatrix()); in flatten()45 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onMakeContext()62 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()69 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onAppendStages()85 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onProgram()190 this->getLocalMatrix())); in asFragmentProcessor()
41 fProcessingAsPerspective = matrix.hasPerspective() || fShader.getLocalMatrix().hasPerspective(); in applyMatrix()51 fProcessingAsPerspective = matrix.hasPerspective() || fShader.getLocalMatrix().hasPerspective(); in appendMatrix()
130 const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); in onAppendStages()168 GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); in asFragmentProcessor()
35 *localMatrix = this->getLocalMatrix(); in makeAsALocalMatrixShader()
50 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } in getLocalMatrix() function
101 SkASSERT(!shader.getLocalMatrix().hasPerspective()); in Context()
133 buffer.writeMatrix(this->getLocalMatrix()); in flatten()240 *texM = this->getLocalMatrix(); in onIsAImage()
157 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
537 SkMatrix matrix = SkMatrix::Concat(*rec.fMatrix, shader.getLocalMatrix()); in total_matrix()
118 return SkMatrix::Concat(as_SB(s)->getLocalMatrix(), localMatrix); in GetShaderLocalMatrix()120 return as_SB(shader)->getLocalMatrix(); in GetShaderLocalMatrix()
273 SkMatrix shaderTransform = as_SB(shader)->getLocalMatrix(); in make_fallback_shader()
149 void getLocalMatrix(SkMatrix*) const;
790 void SkScalerContextRec::getLocalMatrix(SkMatrix* m) const { in getLocalMatrix() function in SkScalerContextRec795 this->getLocalMatrix(m); in getSingleMatrix()
1070 if (!this->getLocalMatrix().isIdentity()) { in flatten()1078 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
594 if (!as_SB(shader)->getLocalMatrix().isIdentity()) { in addLinearGradientDef()595 this->addAttribute("gradientTransform", svg_transform(as_SB(shader)->getLocalMatrix())); in addLinearGradientDef()
1016 SkMatrix localMatrix = as_SB(shader)->getLocalMatrix(); in createXpsBrush()1056 SkMatrix localMatrix = as_SB(shader)->getLocalMatrix(); in createXpsBrush()
216 const SkMatrix& m = this->getLocalMatrix(); in flatten()