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Searched refs:getOffscreenTexture (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h50 virtual IDirect3DTexture9 *getOffscreenTexture();
DRenderTarget9.cpp147 return (mDepth ? nullptr : mSwapChain->getOffscreenTexture()); in getTexture()
DSwapChain9.cpp409 IDirect3DTexture9 *SwapChain9::getOffscreenTexture() in getOffscreenTexture() function in rx::SwapChain9
DTextureStorage9.cpp112 IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); in TextureStorage9_2D()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h49 const TextureHelper11 &getOffscreenTexture();
DRenderTarget11.cpp360 return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture()); in getTexture()
DSwapChain11.cpp960 const TextureHelper11 &SwapChain11::getOffscreenTexture() in getOffscreenTexture() function in rx::SwapChain11
DTextureStorage11.cpp981 mTexture(swapchain->getOffscreenTexture()), in TextureStorage11_2D()