| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | TextureStorage.h | 86 virtual GLsizei getRenderToTextureSamples() const; 116 inline GLsizei TextureStorage::getRenderToTextureSamples() const in getRenderToTextureSamples() function
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| D | TextureD3D.cpp | 683 const GLsizei samples = getRenderToTextureSamples(); in setBaseLevel() 847 GLsizei TextureD3D::getRenderToTextureSamples() in getRenderToTextureSamples() function in rx::TextureD3D 851 return mTexStorage->getRenderToTextureSamples(); in getRenderToTextureSamples() 972 ANGLE_TRY(getRenderTarget(context, index, getRenderToTextureSamples(), &destRenderTarget)); in setImage() 1013 ANGLE_TRY(getRenderTarget(context, index, getRenderToTextureSamples(), &renderTarget)); in setSubImage() 2505 ANGLE_TRY(getRenderTarget(context, index, getRenderToTextureSamples(), &destRenderTarget)); in setImage() 2543 ANGLE_TRY(getRenderTarget(context, index, getRenderToTextureSamples(), &destRenderTarget)); in setSubImage()
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| D | TextureD3D.h | 119 GLsizei getRenderToTextureSamples();
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | FramebufferAttachment.h | 121 GLsizei getRenderToTextureSamples() const; 262 return isRenderToTexture() ? getRenderToTextureSamples() : getResourceSamples(); in getSamples()
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| D | FramebufferAttachment.cpp | 237 GLsizei FramebufferAttachment::getRenderToTextureSamples() const in getRenderToTextureSamples() function in gl::FramebufferAttachment
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| D | Framebuffer.cpp | 247 CheckAttachmentSampleCounts(context, attachment.getRenderToTextureSamples(), in CheckAttachmentSampleCompleteness() 257 *renderToTextureSamples = attachment.getRenderToTextureSamples(); in CheckAttachmentSampleCompleteness()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | Framebuffer11.cpp | 307 context, drawBuffer.getRenderToTextureSamples(), &drawRenderTarget)); in blitImpl() 361 ANGLE_TRY(drawBuffer->getRenderTarget(context, drawBuffer->getRenderToTextureSamples(), in blitImpl()
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| D | Clear11.cpp | 475 ANGLE_TRY(attachment.getRenderTarget(context, attachment.getRenderToTextureSamples(), in clearFramebuffer() 572 context, depthStencilAttachment->getRenderToTextureSamples(), in clearFramebuffer()
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| D | Renderer11.cpp | 2552 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImage2D() 2578 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImageCube() 2603 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImage3D() 2628 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImage2DArray() 2754 context, destIndex, destStorage11->getRenderToTextureSamples(), &destRenderTargetD3D)); in copyTexture()
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| D | Context11.cpp | 1010 GLsizei texSamples = textureD3D->getRenderToTextureSamples(); in initializeMultisampleTextureToBlack()
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| D | TextureStorage11.h | 143 GLsizei getRenderToTextureSamples() const override;
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| D | TextureStorage11.cpp | 898 GLsizei TextureStorage11::getRenderToTextureSamples() const in getRenderToTextureSamples() function in rx::TextureStorage11
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | RenderTargetCache.h | 163 ANGLE_TRY(attachment->getRenderTarget(context, attachment->getRenderToTextureSamples(), in updateCachedRenderTarget()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
| D | FrameBufferMtl.mm | 731 if (attachment->getRenderTarget(context, attachment->getRenderToTextureSamples(), 927 ANGLE_TRY(attachment->getRenderTarget(context, attachment->getRenderToTextureSamples(),
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | frame_capture_utils.cpp | 294 json->addScalar("Samples", framebufferAttachment.getRenderToTextureSamples()); in SerializeFramebufferAttachment()
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