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Searched refs:getSampleCoverageValue (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DRendererD3D.cpp188 GLfloat coverageValue = glState.getSampleCoverageValue(); in GetBlendSampleMask()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h235 GLclampf getSampleCoverageValue() const { return mSampleCoverageValue; } in getSampleCoverageValue() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp551 json->addScalar("SampleCoverageValue", state.getSampleCoverageValue()); in SerializeContextState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1875 setSampleCoverage(state.getSampleCoverageValue(), state.getSampleCoverageInvert()); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm2288 static_cast<uint32_t>(std::round(mState.getSampleCoverageValue() * sampleBitCount));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp186 return static_cast<uint32_t>(glState.getSampleCoverageValue() * drawFramebuffer->getSamples()); in GetCoverageSampleCount()