Searched refs:getTextureForActiveSampler (Results 1 – 2 of 2) sorted by relevance
3272 Texture *State::getTextureForActiveSampler(TextureType type, size_t index) in getTextureForActiveSampler() function in gl::State3305 ? getTextureForActiveSampler(type, textureUnit) in syncActiveTextures()3541 Texture *texture = getTextureForActiveSampler(type, textureIndex); in onProgramExecutableChange()3581 Texture *texture = getTextureForActiveSampler(type, textureIndex); in onProgramPipelineExecutableChange()3652 ? getTextureForActiveSampler(type, textureUnit) in onActiveTextureChange()3666 ? getTextureForActiveSampler(type, textureUnit) in onActiveTextureStateChange()
922 Texture *getTextureForActiveSampler(TextureType type, size_t index);