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Searched refs:getTextureState (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTexture.h355 const TextureState &getTextureState() const;
DFramebuffer.cpp121 !texture->getTextureState().isCubeComplete()) in CheckAttachmentCompleteness()
315 GLuint textureEffectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in AttachmentOverlapsWithTexture()
DvalidationEGL.cpp150 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateCreateImageMipLevelCommon()
153 static_cast<GLuint>(level) > texture->getTextureState().getMipmapMaxLevel())) in ValidateCreateImageMipLevelCommon()
DTexture.cpp1085 const TextureState &Texture::getTextureState() const in getTextureState() function in gl::Texture
DvalidationES.cpp1909 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateGenerateMipmapBase()
1969 if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete()) in ValidateGenerateMipmapBase()
Dqueryutils.cpp140 const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info; in QueryTexLevelParameterBase()
DState.cpp707 if (!texture->getTextureState().compatibleWithSamplerFormatForWebGL( in setActiveTextureDirty()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp355 unsigned int baseLevel = texture.getTextureState().getEffectiveBaseLevel(); in updateSamplerMetadata()
2726 storage11->getSRVForSampler(context, texture->getTextureState(), sampler, &textureSRV)); in setTextureForSampler()
3319 const gl::TextureState &textureState = texture->getTextureState(); in generateSwizzle()
3340 if (texture->getTextureState().swizzleRequired()) in generateSwizzlesForShader()
DRenderer11.cpp2656 const gl::ImageDesc &sourceImageDesc = source->getTextureState().getImageDesc( in copyTexture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp1190 const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index); in SerializeTextureData()
DFrameCapture.cpp2138 const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(imageIndex); in CaptureTextureStorage()
2838 const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index); in CaptureShareGroupMidExecutionSetup()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTextureMtl.mm1147 const gl::ImageDesc &sourceImageDesc = source->getTextureState().getImageDesc(