| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | ContextGL.cpp | 230 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState() 245 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState() 269 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawElementsState() 367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance() 368 const auto &bindings = mState.getVertexArray()->getVertexBindings(); in updateAttributesForBaseInstance() 412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes() 414 (mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex]; in resetUpdatedAttributes()
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| D | StateManagerGL.cpp | 2025 VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(state.getVertexArray()); in syncState() 2029 GetImplAs<VertexArrayGL>(state.getVertexArray()))); in syncState() 2113 context, program, GetImplAs<VertexArrayGL>(state.getVertexArray()))); in syncState()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | InputLayoutCache.cpp | 147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout() 148 const auto &bindings = state.getVertexArray()->getVertexBindings(); in getInputLayout()
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| D | Context11.cpp | 42 VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(context->getState().getVertexArray()); in DrawCallHasDynamicAttribs() 69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() 316 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in drawElementsImpl() 456 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, cmd->count, in drawElementsIndirect() 879 const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray()); in triggerDrawCallProgramRecompilation()
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| D | Renderer11.cpp | 1909 ANGLE_TRY(glState.getVertexArray()->getIndexRange(context, indexType, indexCount, indices, in drawElements() 1977 gl::VertexArray *vao = glState.getVertexArray(); in drawLineLoop() 2055 gl::VertexArray *vao = glState.getVertexArray(); in drawTriangleFan()
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| D | StateManager11.cpp | 1147 mVertexArray11 = GetImplAs<VertexArray11>(state.getVertexArray()); in syncState() 1197 ASSERT(mVertexArray11 == GetImplAs<VertexArray11>(state.getVertexArray())); in syncState()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | validationES2.h | 110 context->getState().getVertexArray()->id().value == 0; in ValidateVertexAttribPointer()
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| D | State.cpp | 1921 getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); in bindVertexBuffer() 1932 getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger, in setVertexAttribFormat() 1939 getVertexArray()->setVertexBindingDivisor(context, bindingIndex, divisor); in setVertexBindingDivisor() 2179 if (getVertexArray()->detachBuffer(context, bufferID)) in detachBuffer() 2225 getVertexArray()->enableAttribute(attribNum, enabled); in setEnableVertexAttribArray() 2258 getVertexArray()->setVertexAttribDivisor(context, index, divisor); in setVertexAttribDivisor() 2264 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer() 2644 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() 3103 QueryVertexAttribPointerv(getVertexArray()->getVertexAttribute( in getPointerv()
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| D | State.h | 357 VertexArray *getVertexArray() const in getVertexArray() function 428 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
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| D | validationESEXT.cpp | 144 if (context->getVertexArray({name}) == nullptr) in ValidateObjectIdentifierAndName() 419 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexEXT() 586 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexOES()
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| D | validationES.cpp | 490 const VertexArray *vao = context->getState().getVertexArray(); in ValidateVertexShaderAttributeTypeMatch() 885 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE() 886 const auto &bindings = state.getVertexArray()->getVertexBindings(); in ValidateDrawInstancedANGLE() 3904 VertexArray *vertexArray = state.getVertexArray(); in ValidateDrawStates() 4020 if (state.getVertexArray()->hasEnabledNullPointerClientArray()) in ValidateDrawStates() 4140 const VertexArray *vao = context->getState().getVertexArray(); in ValidateDrawStates() 4307 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsStates()
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| D | Context.cpp | 1079 VertexArray *Context::getVertexArray(VertexArrayID handle) const in getVertexArray() function in gl::Context 1114 return getVertexArray({name}); in getLabeledObject() 2894 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() 5857 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribivImpl() 5880 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribfv() 5898 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribIiv() 5916 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribIuiv() 5932 const VertexAttribute &attrib = getState().getVertexArray()->getVertexAttribute(index); in getVertexAttribPointerv() 7594 VertexArray *vao = getVertexArray(array); in isVertexArray() 9355 const VertexArray *vao = glState.getVertexArray(); in updateActiveAttribsMask() [all …]
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| D | Context.h | 400 VertexArray *getVertexArray(VertexArrayID handle) const;
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| D | validationES.h | 1119 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsCommon()
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| D | validationES31.cpp | 551 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsIndirect()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | IndexDataManager.cpp | 303 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetIndexTranslationDestType()
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| D | VertexDataManager.cpp | 251 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1374 gl::VertexArray *vao = context->getState().getVertexArray(); in applyIndexBuffer() 1450 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, indices, in drawElementsImpl() 1461 gl::VertexArray *vao = context->getState().getVertexArray(); in drawElementsImpl() 1757 VertexArray9 *vao = GetImplAs<VertexArray9>(state.getVertexArray()); in applyShaders()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | capture_gles_2_0_params.cpp | 142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
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| D | frame_capture_utils.cpp | 590 ASSERT(state.getVertexArray()); in SerializeContextState() 591 json->addScalar("VertexArrayID", state.getVertexArray()->id().value); in SerializeContextState()
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| D | FrameCapture.cpp | 3208 const gl::VertexArray *currentVertexArray = apiState.getVertexArray(); in CaptureMidExecutionSetup() 4871 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() 5551 const gl::VertexArray *vao = context->getState().getVertexArray(); in captureClientArraySnapshot()
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Context.h | 594 VertexArray *getVertexArray(GLuint array) const;
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| D | Context.cpp | 1242 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray() 1484 VertexArray *Context::getVertexArray(GLuint array) const in getVertexArray() function in es2::Context 1491 return getVertexArray(mState.vertexArray); in getCurrentVertexArray()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
| D | mtl_render_utils.mm | 2095 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray(); 2224 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray(); 2344 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 905 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetVertexRangeInfo()
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