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/third_party/vk-gl-cts/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
38 # Force the compilers to gcc for iOS
47 # All iOS/Darwin specific settings - some may be redundant
60 # Hidden visibilty is required for cxx on iOS
82 # Setup iOS platform unless specified manually with IOS_PLATFORM
86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
[all …]
/third_party/skia/third_party/externals/freetype/builds/cmake/
DiOS.cmake1 # iOS.cmake
17 # altered for iOS development.
63 # iOS environment. Thanks to the `android-cmake' project for providing
76 CACHE STRING "Force unset of the deployment target for iOS" FORCE
79 # determine the cmake host system version so we know where to find the iOS
92 # all iOS/Darwin specific settings - some may be redundant
109 # hidden visibility is required for cxx on iOS
141 # set up iOS platform unless specified manually with IOS_PLATFORM
146 set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
167 # set up iOS developer location unless specified manually with
[all …]
/third_party/libwebsockets/contrib/
DiOS.cmake3 # It has been altered for iOS development
21 # IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Defaul…
30 # A macro used to find executable programs on the host system, not within the iOS environment.
47 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
49 # Determine the cmake host system version so we know where to find the iOS SDKs
56 # Force the compilers to gcc for iOS
66 # All iOS/Darwin specific settings - some may be redundant
85 # Hidden visibilty is required for cxx on iOS
107 # Setup iOS platform unless specified manually with IOS_PLATFORM
111 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
[all …]
/third_party/skia/third_party/externals/angle2/src/common/
Dapple_platform_utils.h22 @available(macOS macVer, macCatalyst macCatalystVer, iOS iOSVer, *)
30 @available(macCatalyst macCatalystVer, iOS iOSVer, *)
36 # define ANGLE_APPLE_AVAILABLE_CI(macCatalystVer, iOSVer) @available(iOS iOSVer, tvOS iOSVer, *)
41 @available(macOS macVer, iOS iOSVer, tvOS iOSVer, *)
44 #define ANGLE_APPLE_AVAILABLE_I(iOSVer) @available(iOS iOSVer, tvOS iOSVer, *)
/third_party/skia/site/docs/dev/testing/
Dios.md2 title: 'Testing on iOS'
3 linkTitle: 'Testing on iOS'
8 mainstream iOS tool chain. See the
11 iOS doesn't lend itself well to compiling and running from the command line.
32 the application directory on an iOS device).
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/TextAPI/MachO/
DPlatform.cpp24 case PlatformKind::iOS: in mapToPlatformKind()
25 return WantSim ? PlatformKind::iOSSimulator : PlatformKind::iOS; in mapToPlatformKind()
45 return PlatformKind::iOS; in mapToPlatformKind()
70 case PlatformKind::iOS: in getPlatformName()
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/VK_MVK_ios_surface/
DplatformQuerySupport_ios.txt6 === iOS Platform
8 On iOS, all physical devices and queue families must: be capable of
10 As a result there is no iOS-specific query for these capabilities.
DplatformCreateSurface_ios.txt6 === iOS Platform
8 [open,refpage='vkCreateIOSSurfaceMVK',desc='Create a VkSurfaceKHR object for an iOS UIView',type='p…
10 To create a sname:VkSurfaceKHR object for an iOS code:UIView or
38 …aceCreateInfoMVK',desc='Structure specifying parameters of a newly created iOS surface object',typ…
/third_party/skia/tools/sk_app/
DMetalWindowContext.mm46 if (@available(macOS 10.11, iOS 9.0, *)) {
61 if (@available(macOS 11.0, iOS 14.0, *)) {
76 if (@available(macOS 11.0, iOS 14.0, *)) {
86 if (@available(macOS 11.0, iOS 14.0, *)) {
111 if (@available(macOS 11.0, iOS 14.0, *)) {
177 if (@available(macOS 11.0, iOS 14.0, *)) {
/third_party/openh264/
D.gitignore50 # iOS output files
51 codec/build/iOS/common/build/
52 codec/build/iOS/dec/welsdec/build/
/third_party/skia/experimental/graphite/src/mtl/
DMtlCaps.mm69 // iOS 12
70 if (@available(iOS 12.0, *)) {
92 // iOS 11
93 if (@available(iOS 11.0, *)) {
111 // iOS 10
112 if (@available(iOS 10.0, *)) {
135 if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
DMtlUtils.mm63 // array<> is supported in MSL 2.0 on MacOS 10.13+ and iOS 11+,
64 // and in MSL 1.2 on iOS 10+ (but not MacOS).
65 if (@available(macOS 10.13, iOS 11.0, *)) {
68 } else if (@available(macOS 10.12, iOS 10.0, *)) {
DMtlGpu.mm67 if (@available(macOS 10.13, iOS 11.0, *)) {
73 if (@available(macOS 10.15, iOS 13.0, *)) {
89 if (@available(macOS 10.13, iOS 11.0, *)) {
/third_party/skia/src/gpu/mtl/
DGrMtlSemaphore.mm19 if (@available(macOS 10.14, iOS 12.0, *)) {
30 if (@available(macOS 10.14, iOS 12.0, *)) {
42 if (@available(macOS 10.14, iOS 12.0, *)) {
DGrMtlAttachment.mm49 if (@available(macOS 10.11, iOS 9.0, *)) {
63 if (@available(macOS 10.11, iOS 9.0, *)) {
80 if (@available(macOS 10.11, iOS 9.0, *)) {
87 if (@available(macOS 10.11, iOS 9.0, *)) {
114 if (@available(macOS 10.11, iOS 9.0, *)) {
DGrMtlTexture.mm30 if (@available(macOS 10.11, iOS 9.0, *)) {
52 if (@available(macOS 10.11, iOS 9.0, *)) {
71 if (@available(macOS 10.11, iOS 9.0, *)) {
99 if (@available(macOS 10.11, iOS 9.0, *)) {
DGrMtlCommandBuffer.mm98 if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) {
107 if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) {
119 if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) {
213 if (@available(macOS 10.14, iOS 12.0, *)) {
224 if (@available(macOS 10.14, iOS 12.0, *)) {
/third_party/skia/third_party/externals/angle2/util/ios/
DIOSPixmap.mm7 // iOSPixmap.cpp: Implementation of OSPixmap for iOS
11 // TODO(jdarpinian): find out the native iOS pixmap type and implement this
/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/example_apple_metal.xcodeproj/
Dproject.pbxproj46 …9BDF8253CDAAE0045E2A1 /* Info-iOS.plist */ = {isa = PBXFileReference; lastKnownFileType = text.pli…
108 8309BDF6253CDAAE0045E2A1 /* iOS */,
115 8309BDF6253CDAAE0045E2A1 /* iOS */ = {
119 8309BDF8253CDAAE0045E2A1 /* Info-iOS.plist */,
121 path = iOS;
181 productName = "imguiex iOS";
403 INFOPLIST_FILE = "$(SRCROOT)/iOS/Info-iOS.plist";
420 INFOPLIST_FILE = "$(SRCROOT)/iOS/Info-iOS.plist";
/third_party/node/deps/v8/build_overrides/
Dgtest.gni11 # Exclude support for testing Objective C code on OS X and iOS.
14 # Exclude support for flushing coverage files on iOS.
/third_party/skia/third_party/externals/angle2/build_overrides/
Dgtest.gni13 # Exclude support for testing Objective C code on OS X and iOS.
16 # Exclude support for flushing coverage files on iOS.
/third_party/skia/third_party/externals/icu/
Dicu.isolate6 # iOS always has the icu data in the bundle and we don't have to
7 # specify the dependency for iOS here.
/third_party/skia/site/docs/user/sample/
Dviewer.md83 iOS section
86 Viewer on iOS is built using the regular GN process, e.g.
91 Like other iOS apps it can be deployed either by using something like
94 [iOS build instructions](https://skia.org/docs/user/build#ios) for more information
101 On iOS the Viewer provides basic touch functionality: you can view slides,
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DBackendMTL.mm225 if (@available(macOS 11.0, iOS 14.0, *)) {
256 const char* systemName = "iOS ";
296 if (@available(macOS 10.15, iOS 14.0, *)) {
323 if (@available(macOS 10.11, iOS 11.0, *)) {
345 if (@available(macOS 10.15, iOS 10.13, *)) {
387 if (@available(iOS 10.11, *)) {
392 if (@available(iOS 9.0, *)) {
397 if (@available(iOS 8.0, *)) {
402 if (@available(iOS 8.0, *)) {
582 if (@available(iOS 8.0, *)) {
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/build_overrides/
Dgtest.gni21 # Exclude support for testing Objective C code on OS X and iOS.
24 # Exclude support for flushing coverage files on iOS.

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