Searched refs:inputBlockDecls (Results 1 – 1 of 1) sorted by relevance
1249 const auto inputBlockDecls = getGLSLInputValDecl(m_params.dataType, m_params.vectorType); in initPrograms() local1253 << inputBlockDecls.first // Additional data types needed. in initPrograms()1257 …<< "layout(set = 0, binding = 3) buffer InputBlock { " << inputBlockDecls.second << " } inputBuffe… in initPrograms()