Searched refs:integerSupport (Results 1 – 8 of 8) sorted by relevance
29 if (args.fShaderCaps->integerSupport()) { in append_index_uv_varyings()85 const char* cast = args.fShaderCaps->integerSupport() ? "float" : ""; in append_index_uv_varyings()
230 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc()496 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc()809 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldLCDTextGeoProc()
142 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
96 CAP(Bool, integerSupport), in caps_lookup_table()
48 bool integerSupport() const { return fIntegerSupport; } in integerSupport() function
258 this->caps()->shaderCaps()->integerSupport())) { in init()
124 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); in set()
158 bool integerSupport() const { in integerSupport() function