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Searched refs:isBoundToFramebuffer (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTexture.h570 bool isBoundToFramebuffer(rx::Serial framebufferSerial) const in isBoundToFramebuffer() function
DFramebuffer.cpp2153 texture->isBoundToFramebuffer(mState.mFramebufferSerial)) in formsRenderingFeedbackLoopWith()
DTexture.cpp2082 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp6459 return texture->isBoundToFramebuffer(mDrawFramebuffer->getState().getFramebufferSerial()) && in shouldSwitchToReadOnlyDepthFeedbackLoopMode()