Searched refs:mArrayEnabled (Results 1 – 5 of 5) sorted by relevance
126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData()128 if(program->getAttributeStream(i) != -1 && attrib.mArrayEnabled) in prepareVertexData()145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData()147 if(attrib.mArrayEnabled) in prepareVertexData()
64 mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; in enableAttribute()
167 …lized(false), mPureInteger(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false) in VertexAttribute()287 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
1873 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()1929 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribIuiv()
3648 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()3701 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()