Searched refs:mClientVertexArrayMap (Results 1 – 2 of 2) sorted by relevance
622 gl::AttribArray<int> mClientVertexArrayMap; variable
4224 mClientVertexArrayMap{},4938 mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size()); in maybeCapturePreCallUpdates()4942 mClientVertexArrayMap[index] = -1; in maybeCapturePreCallUpdates()5559 int callIndex = mClientVertexArrayMap[attribIndex]; in captureClientArraySnapshot()6460 mClientVertexArrayMap.fill(-1); in reset()