Searched refs:mGeometryShaderOutputPrimitiveType (Results 1 – 10 of 10) sorted by relevance
162 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()331 TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; variable
342 mGeometryShaderOutputPrimitiveType(EptUndefined), in TCompiler()566 mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType(); in setASTMetadata()1369 mGeometryShaderOutputPrimitiveType = EptUndefined; in clearResults()
476 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()719 TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; variable
234 mGeometryShaderOutputPrimitiveType(EptUndefined), in TParseContext()3455 if (mGeometryShaderOutputPrimitiveType == EptUndefined) in parseGeometryShaderOutputLayoutQualifier()3457 mGeometryShaderOutputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderOutputLayoutQualifier()3459 else if (mGeometryShaderOutputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderOutputLayoutQualifier()
106 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()145 Optional<PrimitiveMode> mGeometryShaderOutputPrimitiveType; variable
331 mState.mGeometryShaderOutputPrimitiveType.reset(); in compile()553 mState.mGeometryShaderOutputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()773 return mState.mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()
306 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()464 PrimitiveMode mGeometryShaderOutputPrimitiveType; variable
175 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),270 mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip; in reset()307 mGeometryShaderOutputPrimitiveType = stream->readEnum<PrimitiveMode>(); in load()536 stream->writeEnum(mGeometryShaderOutputPrimitiveType); in save()
329 mState.mExecutable->mGeometryShaderOutputPrimitiveType = in updateExecutableGeometryProperties()330 geometryExecutable.mGeometryShaderOutputPrimitiveType; in updateExecutableGeometryProperties()
3373 mState.mExecutable->mGeometryShaderOutputPrimitiveType = outputPrimitive.value(); in linkValidateShaders()