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Searched refs:mGeometryShaderOutputPrimitiveType (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.h162 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()
331 TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; variable
DCompiler.cpp342 mGeometryShaderOutputPrimitiveType(EptUndefined), in TCompiler()
566 mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType(); in setASTMetadata()
1369 mGeometryShaderOutputPrimitiveType = EptUndefined; in clearResults()
DParseContext.h476 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()
719 TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; variable
DParseContext.cpp234 mGeometryShaderOutputPrimitiveType(EptUndefined), in TParseContext()
3455 if (mGeometryShaderOutputPrimitiveType == EptUndefined) in parseGeometryShaderOutputLayoutQualifier()
3457 mGeometryShaderOutputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderOutputLayoutQualifier()
3459 else if (mGeometryShaderOutputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderOutputLayoutQualifier()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.h106 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()
145 Optional<PrimitiveMode> mGeometryShaderOutputPrimitiveType; variable
DShader.cpp331 mState.mGeometryShaderOutputPrimitiveType.reset(); in compile()
553 mState.mGeometryShaderOutputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()
773 return mState.mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()
DProgramExecutable.h306 return mGeometryShaderOutputPrimitiveType; in getGeometryShaderOutputPrimitiveType()
464 PrimitiveMode mGeometryShaderOutputPrimitiveType; variable
DProgramExecutable.cpp175 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
270 mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip; in reset()
307 mGeometryShaderOutputPrimitiveType = stream->readEnum<PrimitiveMode>(); in load()
536 stream->writeEnum(mGeometryShaderOutputPrimitiveType); in save()
DProgramPipeline.cpp329 mState.mExecutable->mGeometryShaderOutputPrimitiveType = in updateExecutableGeometryProperties()
330 geometryExecutable.mGeometryShaderOutputPrimitiveType; in updateExecutableGeometryProperties()
DProgram.cpp3373 mState.mExecutable->mGeometryShaderOutputPrimitiveType = outputPrimitive.value(); in linkValidateShaders()