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Searched refs:mLinkingState (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp1410 ASSERT(!mLinkingState); in id()
1416 ASSERT(!mLinkingState); in setLabel()
1422 ASSERT(!mLinkingState); in getLabel()
1448 ASSERT(!mLinkingState); in getAttachedShadersCount()
1463 ASSERT(!mLinkingState); in getAttachedShader()
1469 ASSERT(!mLinkingState); in bindAttributeLocation()
1475 ASSERT(!mLinkingState); in bindUniformLocation()
1495 if (mLinkingState && mLinkingState->linkedExecutable) in link()
1497 mState.mExecutable = mLinkingState->linkedExecutable; in link()
1508 ASSERT(!mLinkingState); in linkImpl()
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DProgram.h447 ASSERT(!mLinkingState); in getImplementation()
471 bool hasLinkingState() const { return mLinkingState != nullptr; } in hasLinkingState()
475 ASSERT(!mLinkingState); in isLinked()
530 ASSERT(!mLinkingState); in getUniformLocations()
536 ASSERT(!mLinkingState); in getUniformByIndex()
614 ASSERT(!mLinkingState); in getActiveUniformBlockCount()
620 ASSERT(!mLinkingState); in getActiveAtomicCounterBufferCount()
626 ASSERT(!mLinkingState); in getActiveShaderStorageBlockCount()
668 ASSERT(!mLinkingState); in addRef()
674 ASSERT(!mLinkingState); in release()
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