Searched refs:maxRayDispatchInvocationCount (Results 1 – 18 of 18) sorted by relevance
140 ** added pname:maxRayDispatchInvocationCount,252 * Added pname:maxRayDispatchInvocationCount limit to
3199 …const auto maxRayDispatchInvocationCount = de::min( static_cast<deUint64>(rtPropertiesPtr->getMax… in init() local3207 … static_cast<deUint32>((maxRayDispatchInvocationCount) % maxGlobalRTWorkGroupSize[0]) ); in init()3209 …static_cast<deUint32>((maxRayDispatchInvocationCount / m_gridSizeXYZ[0]) % maxGlobalRTWorkGrou… in init()3211 …static_cast<deUint32>((maxRayDispatchInvocationCount / m_gridSizeXYZ[0] / m_gridSizeXYZ[1]) % maxG… in init()3214 …DE_ASSERT(m_gridSizeXYZ[0] * m_gridSizeXYZ[1] * m_gridSizeXYZ[2] == maxRayDispatchInvocationCount); in init()
385 sname:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:maxRayDispatchInvocationCount568 sname:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:maxRayDispatchInvocationCount
2530 * pname:maxRayDispatchInvocationCount is the maximum number of ray3391 | code:uint32_t | pname:maxRayDispatchInvocationCount | `apiext:VK_KHR_ray_tr…3707 | pname:maxRayDispatchInvocationCount | - | 2^30^ | min
2862 …nvocationCount (void) { return m_rayTracingPipelineProperties.maxRayDispatchInvocationCount; } in getMaxRayDispatchInvocationCount()
5923 uint32_t maxRayDispatchInvocationCount; member
14500 deUint32 maxRayDispatchInvocationCount; member
12485 s << "\tmaxRayDispatchInvocationCount = " << value.maxRayDispatchInvocationCount << '\n';
2511 props->maxRayDispatchInvocationCount = 1024 * 1024 * 64; in radv_GetPhysicalDeviceProperties2()
12534 uint32_t maxRayDispatchInvocationCount; member
13538 uint32_t maxRayDispatchInvocationCount; member
13610 uint32_t maxRayDispatchInvocationCount; member
13331 uint32_t maxRayDispatchInvocationCount; member
50067 , maxRayDispatchInvocationCount( maxRayDispatchInvocationCount_ )50113 ( maxRayDispatchInvocationCount == rhs.maxRayDispatchInvocationCount ) && in operator ==()50132 uint32_t maxRayDispatchInvocationCount = {}; member
14894 uint32_t maxRayDispatchInvocationCount; member
17055 uint32_t maxRayDispatchInvocationCount; member
70175 , maxRayDispatchInvocationCount( maxRayDispatchInvocationCount_ )70232 maxRayDispatchInvocationCount, in reflect()70249 …( maxRayDispatchInvocationCount == rhs.maxRayDispatchInvocationCount ) && ( shaderGroupHandleAlign… in operator ==()70268 uint32_t maxRayDispatchInvocationCount = {}; member
9597 …_HASH_COMBINE( seed, physicalDeviceRayTracingPipelinePropertiesKHR.maxRayDispatchInvocationCount ); in operator ()()