Searched refs:node_pos (Results 1 – 4 of 4) sorted by relevance
363 for (size_t node_pos = 0; node_pos < block->NodeCount(); ++node_pos) { in EliminateRedundantPhiNodes() local364 Node* node = block->NodeAt(node_pos); in EliminateRedundantPhiNodes()378 block->RemoveNode(block->begin() + node_pos); in EliminateRedundantPhiNodes()379 --node_pos; in EliminateRedundantPhiNodes()
206 int node_pos; member211 const int node_pos, in colormap_nearest_node() argument216 const struct color_node *kd = map + node_pos; in colormap_nearest_node()223 nearest->node_pos = node_pos; in colormap_nearest_node()243 struct nearest_color res = {.dist_sqd = INT_MAX, .node_pos = -1}; in colormap_nearest_recursive()245 return node[res.node_pos].palette_id; in colormap_nearest_recursive()
263 node_pos = (ast_node.lineno, ast_node.col_offset)264 self.assertGreaterEqual(node_pos, parent_pos)
1535 nir_ssa_def *node_pos = in build_morton_shader() local1542 nir_ssa_def *normalized_node_pos = nir_fdiv(&b, nir_fsub(&b, node_pos, bvh_min), bvh_size); in build_morton_shader()