Searched refs:numericFeatures (Results 1 – 2 of 2) sorted by relevance
1165 …canPromoteConstant = numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) … in addConversion()1166 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_float16); in addConversion()1170 …canPromoteConstant = numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) … in addConversion()1171 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int8); in addConversion()1175 …canPromoteConstant = numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) … in addConversion()1176 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int16); in addConversion()1670 if (numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in canImplicitlyPromote()1671 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int8) || in canImplicitlyPromote()1672 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int16) || in canImplicitlyPromote()1673 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int32) || in canImplicitlyPromote()[all …]
910 return numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in getArithemeticInt8Enabled()911 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int8); in getArithemeticInt8Enabled()914 return numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in getArithemeticInt16Enabled()915 numericFeatures.contains(TNumericFeatures::gpu_shader_int16) || in getArithemeticInt16Enabled()916 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int16); in getArithemeticInt16Enabled()920 return numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in getArithemeticFloat16Enabled()921 numericFeatures.contains(TNumericFeatures::gpu_shader_half_float) || in getArithemeticFloat16Enabled()922 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_float16); in getArithemeticFloat16Enabled()925 { on ? numericFeatures.insert(f) : numericFeatures.erase(f); } in updateNumericFeature()1047 TNumericFeatures numericFeatures; variable