Searched refs:preprocessor_case (Results 1 – 1 of 1) sorted by relevance
3884 const GLchar* preprocessor_case = ""; in prepareShaderSource() local3918 preprocessor_case = utf8_character; in prepareShaderSource()3940 Utils::replaceAllTokens("PREPROCESSOR_CASE", preprocessor_case, out_source.m_parts[0].m_code); in prepareShaderSource()