Searched refs:previousProgram (Results 1 – 4 of 4) sorted by relevance
143 GLuint previousProgram = mStateManager->getProgramID(); in syncActiveState() local147 mStateManager->useProgram(previousProgram); in syncActiveState()
913 GLuint previousProgram = mFragProgram; in TEST_P() local927 if (previousProgram) in TEST_P()929 glDeleteProgram(previousProgram); in TEST_P()
569 Program *previousProgram = getShaderProgram(previousShaderType); in linkVaryings() local570 ASSERT(previousProgram); in linkVaryings()571 const ProgramExecutable &previousExecutable = previousProgram->getExecutable(); in linkVaryings()
946 GLint previousProgram = 0; in drawQuad() local947 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); in drawQuad()948 if (previousProgram != static_cast<GLint>(program)) in drawQuad()1000 if (previousProgram != static_cast<GLint>(program)) in drawQuad()1002 glUseProgram(previousProgram); in drawQuad()