| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | GLES1Renderer.cpp | 211 Program *programObject = getProgram(programState.program); in prepareForDraw() local 242 setUniform4fv(programObject, programState.drawTextureNormalizedCropRectLoc, kTexUnitCount, in prepareForDraw() 283 setUniformMatrix4fv(programObject, programState.projMatrixLoc, 1, GL_FALSE, proj.data()); in prepareForDraw() 286 setUniformMatrix4fv(programObject, programState.modelviewMatrixLoc, 1, GL_FALSE, in prepareForDraw() 290 setUniformMatrix4fv(programObject, programState.modelviewInvTrLoc, 1, GL_FALSE, in prepareForDraw() 301 setUniformMatrix4fv(programObject, programState.textureMatrixLoc, kTexUnitCount, GL_FALSE, in prepareForDraw() 320 setUniform4fv(programObject, programState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw() 322 setUniform1fv(programObject, programState.rgbScaleLoc, kTexUnitCount, in prepareForDraw() 324 setUniform1fv(programObject, programState.alphaScaleLoc, kTexUnitCount, in prepareForDraw() 331 setUniform1f(programObject, programState.alphaTestRefLoc, gles1State.mAlphaTestRef); in prepareForDraw() [all …]
|
| D | Context.cpp | 894 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local 895 ASSERT(programObject); in createShaderProgramv() 902 programObject->setSeparable(true); in createShaderProgramv() 904 programObject->attachShader(shaderObject); in createShaderProgramv() 906 if (programObject->link(this) != angle::Result::Continue) in createShaderProgramv() 912 if (onProgramLink(programObject) != angle::Result::Continue) in createShaderProgramv() 925 programObject->detachShader(this, shaderObject); in createShaderProgramv() 929 InfoLog &programInfoLog = programObject->getExecutable().getInfoLog(); in createShaderProgramv() 2692 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local 2693 ASSERT(programObject); in bindUniformLocation() [all …]
|
| D | GLES1Renderer.h | 163 Program *programObject, 167 Program *programObject, 171 void setUniformMatrix4fv(Program *programObject, 176 void setUniform4fv(Program *programObject, 180 void setUniform3fv(Program *programObject, 184 void setUniform2fv(Program *programObject, 188 void setUniform1f(Program *programObject, UniformLocation location, GLfloat value); 189 void setUniform1fv(Program *programObject,
|
| D | validationES31.cpp | 284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument 292 static_cast<GLuint>(programObject->getState().getProgramInputs().size())); in ValidateProgramResourceIndex() 295 return (index < static_cast<GLuint>(programObject->getOutputResourceCount())); in ValidateProgramResourceIndex() 298 return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); in ValidateProgramResourceIndex() 301 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount())); in ValidateProgramResourceIndex() 304 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex() 307 return (index < programObject->getActiveUniformBlockCount()); in ValidateProgramResourceIndex() 310 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex() 313 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())); in ValidateProgramResourceIndex() 329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local [all …]
|
| D | validationES2.cpp | 3087 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local 3088 if (!programObject) in ValidateBindUniformLocationCHROMIUM() 3701 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local 3702 if (!programObject) in ValidateAttachShader() 3713 if (programObject->getAttachedShader(shaderObject->getType())) in ValidateAttachShader() 4173 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local 4174 if (!programObject) in ValidateDetachShader() 4185 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader() 4262 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local 4264 if (!programObject) in ValidateGetActiveAttrib() [all …]
|
| D | validationES3.cpp | 4143 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local 4144 if (!programObject) in ValidateTransformFeedbackVaryings() 4174 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local 4175 if (!programObject) in ValidateGetTransformFeedbackVarying() 4180 if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in ValidateGetTransformFeedbackVarying() 4373 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local 4374 if (!programObject) in ValidateGetFragDataLocation() 4379 if (!programObject->isLinked()) in ValidateGetFragDataLocation() 4407 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local 4408 if (!programObject) in ValidateGetUniformIndices() [all …]
|
| D | validationES.cpp | 2745 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local 2746 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform() 2758 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local 2759 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform1iv() 2778 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local 2779 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniformMatrix() 4394 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local 4395 if (!programObject) in ValidateGetUniformBase() 4400 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase() 4406 if (!programObject->isValidUniformLocation(location)) in ValidateGetUniformBase() [all …]
|
| D | Context.h | 655 angle::Result onProgramLink(Program *programObject);
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 542 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local 543 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArrays() 563 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local 564 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstanced() 593 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local 594 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElements() 615 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local 616 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstanced() 648 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local 649 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstancedBaseInstance() [all …]
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 1048 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local 1049 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral() 1096 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local 1097 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() 1118 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local 1119 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral() 1169 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local 1170 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() 1192 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1193 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral() [all …]
|
| D | renderer_utils.h | 436 ResetBaseVertexBaseInstance(gl::Program *programObject, 459 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID) 464 #define ANGLE_SET_BASE_VERTEX_UNIFORM_1(baseVertex) programObject->setBaseVertexUniform(baseVertex); 470 programObject->setBaseInstanceUniform(baseInstance)
|
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | libGLESv3.cpp | 1769 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local 1771 if(!programObject) in TransformFeedbackVaryings() 1776 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); in TransformFeedbackVaryings() 1794 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local 1796 if(!programObject) in GetTransformFeedbackVarying() 1801 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in GetTransformFeedbackVarying() 1806 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); in GetTransformFeedbackVarying() 2047 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local 2049 if(!programObject) in GetUniformuiv() 2061 if(!programObject->isLinked()) in GetUniformuiv() [all …]
|
| D | libGLESv2.cpp | 85 es2::Program *programObject = context->getProgram(program); in AttachShader() local 88 if(!programObject) in AttachShader() 112 if(!programObject->attachShader(shaderObject)) in AttachShader() 158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local 160 if(!programObject) in BindAttribLocation() 177 programObject->bindAttributeLocation(index, name); in BindAttribLocation() 1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local 1385 if(!programObject) in DetachShader() 1412 if(!programObject->detachShader(shaderObject)) in DetachShader() 2259 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local [all …]
|
| D | ResourceManager.cpp | 182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local 184 if(programObject) in deleteProgram() 186 if(programObject->getRefCount() == 0) in deleteProgram() 188 delete programObject; in deleteProgram() 194 programObject->flagForDeletion(); in deleteProgram()
|
| D | Context.cpp | 184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local 185 if(programObject) in ~Context() 187 programObject->release(); in ~Context() 1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local 1505 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor() 3121 Program *programObject = getCurrentProgram(); in applyShaders() local 3122 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders() 3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() 3128 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders() 3130 programObject->dirtyAllUniforms(); in applyShaders() [all …]
|
| /third_party/openGLES/extensions/ARB/ |
| D | ARB_shader_objects.txt | 643 loc1 = GetUniformLocationARB(programObject, "e.d") is a valid command. 644 loc2 = GetUniformLocationARB(programObject, "e.c[0]") is not valid. 645 loc3 = GetUniformLocationARB(programObject, "e.c[0].b") is a valid command. 646 loc4 = GetUniformLocationARB(programObject, "e.c[0].b[2]") is a valid command. 910 example1(GLhandleARB programObject) 916 glLinkProgramARB(programObject); 917 glGetObjectParameterivARB(programObject, GL_OBJECT_LINK_STATUS_ARB, &linked); 924 glUseProgramObjectARB(programObject); 931 glGetObjectParameterivARB(programObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, 937 glGetActiveUniformARB(programObject, i, 1000, NULL, &size, &type, [all …]
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
| D | ARB_shader_objects.txt | 633 loc1 = GetUniformLocationARB(programObject, "e.d") is a valid command. 634 loc2 = GetUniformLocationARB(programObject, "e.c[0]") is not valid. 635 loc3 = GetUniformLocationARB(programObject, "e.c[0].b") is a valid command. 636 loc4 = GetUniformLocationARB(programObject, "e.c[0].b[2]") is a valid command. 900 example1(GLhandleARB programObject) 906 glLinkProgramARB(programObject); 907 glGetObjectParameterivARB(programObject, GL_OBJECT_LINK_STATUS_ARB, &linked); 914 glUseProgramObjectARB(programObject); 921 glGetObjectParameterivARB(programObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, 927 glGetActiveUniformARB(programObject, i, 1000, NULL, &size, &type, [all …]
|
| /third_party/vk-gl-cts/modules/gles2/functional/ |
| D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
|
| /third_party/vk-gl-cts/modules/gles3/functional/ |
| D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
|