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Searched refs:queueVertexBufferChange (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h434 bool queueVertexBufferChange(size_t bufferIndex,
DStateManager11.cpp2145 bool StateManager11::queueVertexBufferChange(size_t bufferIndex, in queueVertexBufferChange() function in rx::StateManager11
2187 if (queueVertexBufferChange(0, native, stride, offset)) in setSingleVertexBuffer()
3122 queueVertexBufferChange(bufferIndex, buffer, vertexStride, vertexOffset); in applyVertexBuffers()
3166 queueVertexBufferChange(0, mPointSpriteVertexBuffer.get(), stride, 0); in applyVertexBuffers()