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Searched refs:setCompressedSubImage (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DTextureImpl_mock.h51 MOCK_METHOD7(setCompressedSubImage,
DTextureImpl.h74 virtual angle::Result setCompressedSubImage(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.h258 angle::Result setCompressedSubImage(const gl::Context *context,
390 angle::Result setCompressedSubImage(const gl::Context *context,
523 angle::Result setCompressedSubImage(const gl::Context *context,
653 angle::Result setCompressedSubImage(const gl::Context *context,
781 angle::Result setCompressedSubImage(const gl::Context *context,
DTextureD3D.cpp1043 angle::Result TextureD3D_2D::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureD3D_2D
1797 angle::Result TextureD3D_Cube::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureD3D_Cube
2573 angle::Result TextureD3D_3D::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureD3D_3D
3249 angle::Result TextureD3D_2DArray::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureD3D_2DArray
3903 angle::Result TextureD3DImmutableBase::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureD3DImmutableBase
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DTextureNULL.h49 angle::Result setCompressedSubImage(const gl::Context *context,
DTextureNULL.cpp59 angle::Result TextureNULL::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureNULL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DTextureGL.h95 angle::Result setCompressedSubImage(const gl::Context *context,
DTextureGL.cpp609 angle::Result TextureGL::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTextureMtl.h65 angle::Result setCompressedSubImage(const gl::Context *context,
DTextureMtl.mm1066 angle::Result TextureMtl::setCompressedSubImage(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.h65 angle::Result setCompressedSubImage(const gl::Context *context,
DTextureVk.cpp364 angle::Result TextureVk::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage() function in rx::TextureVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DTexture.h398 angle::Result setCompressedSubImage(const Context *context,
DTexture.cpp1285 angle::Result Texture::setCompressedSubImage(const Context *context, in setCompressedSubImage() function in gl::Texture
1299 ANGLE_TRY(mTexture->setCompressedSubImage(context, index, area, format, unpackState, imageSize, in setCompressedSubImage()
DContext.cpp5088 ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, PixelUnpackState(), target, level, area, in compressedTexSubImage2D()
5132 ANGLE_CONTEXT_TRY(texture->setCompressedSubImage(this, PixelUnpackState(), target, level, area, in compressedTexSubImage3D()