Searched refs:setProgram (Results 1 – 11 of 11) sorted by relevance
32 bld.setProgram(p); in GV100LoweringPass()54 bld.setProgram(p); in GV100LegalizeSSA()
34 inline void setProgram(Program *);207 void BuildUtil::setProgram(Program *program) in setProgram() function
373 bld.setProgram(prog); in NV50LegalizeSSA()695 bld.setProgram(prog); in NV50LoweringPreSSA()
324 bld.setProgram(fn->getProgram()); in visit()889 bld.setProgram(prog); in NVC0LoweringPass()
59 (void)state->setProgram(context, 0); in onDestroy()826 ANGLE_TRY(glState->setProgram(context, programObject)); in initializeRendererProgram()955 ANGLE_TRY(glState->setProgram(context, programObject)); in initializeRendererProgram()
368 angle::Result setProgram(const Context *context, Program *newProgram);
1943 angle::Result State::setProgram(const Context *context, Program *newProgram) in setProgram() function in gl::State
1286 ANGLE_CONTEXT_TRY(mState.setProgram(this, getProgramResolveLink(program))); in useProgram()
183 void setProgram(ProgramVk *program) in setProgram() function
144 mExecutable.setProgram(this); in ProgramVk()
3004 (void)replayState.setProgram(context, program); in CaptureShareGroupMidExecutionSetup()3466 (void)replayState.setProgram(context, apiState.getProgram()); in CaptureMidExecutionSetup()3476 (void)replayState.setProgram(context, nullptr); in CaptureMidExecutionSetup()