Home
last modified time | relevance | path

Searched refs:shouldUniformBlockUseStructuredBuffer (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorHLSL.h26 bool shouldUniformBlockUseStructuredBuffer(const std::string &uniformBlockName) const;
DTranslatorHLSL.cpp285 bool TranslatorHLSL::shouldUniformBlockUseStructuredBuffer( in shouldUniformBlockUseStructuredBuffer() function in sh::TranslatorHLSL
DShaderLang.cpp671 return translator->shouldUniformBlockUseStructuredBuffer(uniformBlockName); in ShouldUniformBlockUseStructuredBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h57 bool shouldUniformBlockUseStructuredBuffer(const std::string &blockName) const;
DShaderD3D.cpp216 bool ShaderD3D::shouldUniformBlockUseStructuredBuffer(const std::string &blockName) const in shouldUniformBlockUseStructuredBuffer() function in rx::ShaderD3D
DProgramD3D.cpp2231 shadersD3D[shaderType]->shouldUniformBlockUseStructuredBuffer( in initializeUniformBlocks()