Searched refs:splitIndex (Results 1 – 3 of 3) sorted by relevance
206 const uint32_t splitIndex = copyLayer % copySplits.copySubresources.size(); in CopyBufferTo2DTextureWithCopySplit() local209 copySplits.copySubresources[splitIndex]; in CopyBufferTo2DTextureWithCopySplit()210 const uint64_t bufferOffsetForNextLayer = bufferOffsetsForNextLayer[splitIndex]; in CopyBufferTo2DTextureWithCopySplit()218 bufferOffsetsForNextLayer[splitIndex] += in CopyBufferTo2DTextureWithCopySplit()324 const uint32_t splitIndex = copyLayer % copySplits.copySubresources.size(); in Copy2DTextureToBufferWithCopySplit() local327 copySplits.copySubresources[splitIndex]; in Copy2DTextureToBufferWithCopySplit()328 const uint64_t bufferOffsetForNextLayer = bufferOffsetsForNextLayer[splitIndex]; in Copy2DTextureToBufferWithCopySplit()336 bufferOffsetsForNextLayer[splitIndex] += in Copy2DTextureToBufferWithCopySplit()
158 let splitIndex = 0;166 let toAdd = split[splitIndex];167 splitIndex++;
2163 int splitIndex = -1; in OpenStream2() local2176 splitIndex = (int)form; in OpenStream2()2226 if (splitIndex >= 0) in OpenStream2()2227 sortedFormats.Insert(0, (unsigned)splitIndex); in OpenStream2()