Searched refs:textureLayout (Results 1 – 3 of 3) sorted by relevance
1680 vk::ImageLayout textureLayout; in handleDirtyTexturesImpl() local1683 textureLayout = pipelineType == PipelineType::Compute in handleDirtyTexturesImpl()1710 textureLayout = vk::ImageLayout::DSAttachmentReadAndFragmentShaderRead; in handleDirtyTexturesImpl()1714 textureLayout = vk::ImageLayout::DSAttachmentReadAndAllShadersRead; in handleDirtyTexturesImpl()1721 textureLayout = vk::ImageLayout::DSAttachmentWriteAndFragmentShaderRead; in handleDirtyTexturesImpl()1725 textureLayout = vk::ImageLayout::DSAttachmentWriteAndAllShadersRead; in handleDirtyTexturesImpl()1733 textureLayout = vk::ImageLayout::ColorAttachmentAndFragmentShaderRead; in handleDirtyTexturesImpl()1737 textureLayout = vk::ImageLayout::ColorAttachmentAndAllShadersRead; in handleDirtyTexturesImpl()1751 textureLayout = vk::ImageLayout::DSAttachmentReadAndFragmentShaderRead; in handleDirtyTexturesImpl()1755 textureLayout = vk::ImageLayout::DSAttachmentReadAndAllShadersRead; in handleDirtyTexturesImpl()[all …]
929 void SetTextureLayout(D3D12_TEXTURE_LAYOUT textureLayout);
5253 void Allocation::PackedData::SetTextureLayout(D3D12_TEXTURE_LAYOUT textureLayout) in SetTextureLayout() argument5255 const UINT u = (UINT)textureLayout; in SetTextureLayout()