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Searched refs:textureTypes (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp2125 } textureTypes[] = in init() local
2156 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(textureTypes); ++typeNdx) in init()
2157 …, (std::string("use_") + textureTypes[typeNdx].name).c_str(), textureTypes[typeNdx].name, sampleCo… in init()
Des31fGeometryShaderTests.cpp5109 } textureTypes[] = in iterate() local
5124 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx) in iterate()
5126 …const tcu::ScopedLogSection section (m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[nd… in iterate()
5133 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) in iterate()
5140 if (textureTypes[ndx].type == TEXTURE_3D) in iterate()
5145 …else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_… in iterate()
5152 if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) in iterate()
5157 else if (textureTypes[ndx].type == TEXTURE_CUBE) in iterate()
5166 else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY) in iterate()
5195 else if ((layered == GL_TRUE) != textureTypes[ndx].layered) in iterate()
[all …]
Des31fTextureGatherTests.cpp2073 } textureTypes[] = in init() local
2137 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()
2139 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()
2144 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_context, textureTypes[textureTypeNdx].… in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp2565 } textureTypes[] = in init() local
2633 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()
2635 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()
2640 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_testCtx, textureTypes[textureTypeNdx].… in init()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp3532 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local
3535 TextureType type = textureTypes[textureIndex]; in onProgramExecutableChange()
3571 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramPipelineExecutableChange() local
3575 TextureType type = textureTypes[textureIndex]; in onProgramPipelineExecutableChange()
DFramebuffer.cpp2145 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
2150 Texture *texture = glState.getSamplerTexture(uintIndex, textureTypes[textureIndex]); in formsRenderingFeedbackLoopWith()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp5292 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local
5299 gl::TextureType textureType = textureTypes[textureUnit]; in updateActiveTextures()
6638 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite() local
6643 gl::TextureType textureType = textureTypes[textureUnit]; in endRenderPassIfComputeReadAfterAttachmentWrite()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
921 gl::TextureType textureType = textureTypes[textureUnitIndex]; in updateProgramTextureBindings()