Searched refs:textureTypes (Results 1 – 8 of 8) sorted by relevance
2125 } textureTypes[] = in init() local2156 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(textureTypes); ++typeNdx) in init()2157 …, (std::string("use_") + textureTypes[typeNdx].name).c_str(), textureTypes[typeNdx].name, sampleCo… in init()
5109 } textureTypes[] = in iterate() local5124 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx) in iterate()5126 …const tcu::ScopedLogSection section (m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[nd… in iterate()5133 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) in iterate()5140 if (textureTypes[ndx].type == TEXTURE_3D) in iterate()5145 …else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_… in iterate()5152 if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) in iterate()5157 else if (textureTypes[ndx].type == TEXTURE_CUBE) in iterate()5166 else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY) in iterate()5195 else if ((layered == GL_TRUE) != textureTypes[ndx].layered) in iterate()[all …]
2073 } textureTypes[] = in init() local2137 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()2139 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()2144 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_context, textureTypes[textureTypeNdx].… in init()
2565 } textureTypes[] = in init() local2633 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()2635 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()2640 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_testCtx, textureTypes[textureTypeNdx].… in init()
3532 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local3535 TextureType type = textureTypes[textureIndex]; in onProgramExecutableChange()3571 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramPipelineExecutableChange() local3575 TextureType type = textureTypes[textureIndex]; in onProgramPipelineExecutableChange()
2145 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local2150 Texture *texture = glState.getSamplerTexture(uintIndex, textureTypes[textureIndex]); in formsRenderingFeedbackLoopWith()
5292 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local5299 gl::TextureType textureType = textureTypes[textureUnit]; in updateActiveTextures()6638 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite() local6643 gl::TextureType textureType = textureTypes[textureUnit]; in endRenderPassIfComputeReadAfterAttachmentWrite()
917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local921 gl::TextureType textureType = textureTypes[textureUnitIndex]; in updateProgramTextureBindings()