Searched refs:uint_value (Results 1 – 4 of 4) sorted by relevance
232 vec2 unpacked = unpackFloat2x16(uint_value);
222 vec2 unpacked = unpackFloat2x16(uint_value);
15379 static const GLuint uint_value = 1; in prepareUniforms() local15388 static const GLuint uint_data[4] = { uint_value, uint_value, uint_value, uint_value }; in prepareUniforms()15426 static const GLuint uint_value = 1; in prepareVertexBuffer() local15435 static const GLuint uint_data[4] = { uint_value, uint_value, uint_value, uint_value }; in prepareVertexBuffer()
387 uint32_t uint_value; in ConvertToPropertyKey() local388 if (value->ToArrayLength(&uint_value) && in ConvertToPropertyKey()389 uint_value <= static_cast<uint32_t>(Smi::kMaxValue)) { in ConvertToPropertyKey()390 return handle(Smi::FromInt(static_cast<int>(uint_value)), isolate); in ConvertToPropertyKey()