Searched refs:variable1 (Results 1 – 11 of 11) sorted by relevance
29 mediump float variable1;34 variable1 = float(gl_VertexID);44 mediump float variable1;50 ${FRAG_COLOR} = vec4(variable1 + variable2);64 mediump float variable1;70 variable1 = float(gl_VertexID);81 mediump float variable1;86 ${FRAG_COLOR} = vec4(variable1 + variable2);135 mediump float variable1;140 variable1 = float(gl_VertexID);
31 mediump float variable1;37 vtx_val = variable1;47 mediump float variable1;54 ${FRAG_COLOR} = vec4(vtx_val + variable1 + variable2);70 mediump float variable1;77 vtx_val = variable1 + variable2;88 mediump float variable1;94 ${FRAG_COLOR} = vec4(vtx_val + variable1 + variable2);148 mediump float variable1;154 vtx_val = variable1;
11 mediump float variable1;16 variable1 = float(gl_VertexID);26 mediump float variable1;32 ${FRAG_COLOR} = vec4(variable1 + variable2);47 mediump float variable1;53 variable1 = float(gl_VertexID);64 mediump float variable1;69 ${FRAG_COLOR} = vec4(variable1 + variable2);120 mediump float variable1;125 variable1 = float(gl_VertexID);
13 mediump float variable1;19 vtx_val = variable1;29 mediump float variable1;36 ${FRAG_COLOR} = vec4(vtx_val + variable1 + variable2);52 mediump float variable1;59 vtx_val = variable1 + variable2;70 mediump float variable1;76 ${FRAG_COLOR} = vec4(vtx_val + variable1 + variable2);130 mediump float variable1;136 vtx_val = variable1;
28 declare type variable1 = number; alias32 var vab1: variable1 = 3;
25 declare type variable1 = number; alias29 var vab1: variable1 = 3;
1722 LinkMismatchError LinkValidateProgramVariables(const sh::ShaderVariable &variable1, in LinkValidateProgramVariables() argument1729 if (variable1.type != variable2.type) in LinkValidateProgramVariables()1734 bool variable1IsArray = variable1.isArray(); in LinkValidateProgramVariables()1752 variable1.arraySizes != variable2.arraySizes) in LinkValidateProgramVariables()1756 if (validatePrecision && variable1.precision != variable2.precision) in LinkValidateProgramVariables()1760 if (!variable1.isShaderIOBlock && !variable2.isShaderIOBlock && in LinkValidateProgramVariables()1761 variable1.structOrBlockName != variable2.structOrBlockName) in LinkValidateProgramVariables()1765 if (variable1.imageUnitFormat != variable2.imageUnitFormat) in LinkValidateProgramVariables()1770 if (variable1.fields.size() != variable2.fields.size()) in LinkValidateProgramVariables()1774 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size()); in LinkValidateProgramVariables()[all …]
302 LinkMismatchError LinkValidateProgramVariables(const sh::ShaderVariable &variable1,
1180 MATCHER_P2(ReferencesAnyOf, variable1, variable2, "") {1181 return &arg == &variable1 || &arg == &variable2;