Searched refs:nodeLayerMask (Results 1 – 1 of 1) sorted by relevance
310 …derEnvironment(const IRenderHandleComponentManager* renderHandleMgr, const uint64_t& nodeLayerMask, in FillRenderEnvironment() argument314 renderEnv.layerMask = nodeLayerMask; in FillRenderEnvironment()396 …auto fillRenderFog = [](const uint64_t& nodeLayerMask, const Entity& entity, const FogComponent& c… in GetRenderCameraFogFromComponent()399 renderFog.layerMask = nodeLayerMask; in GetRenderCameraFogFromComponent()