Searched refs:FirstFrameStateIndex (Results 1 – 4 of 4) sorted by relevance
34 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } in FirstFrameStateIndex() function48 return FirstFrameStateIndex(node) + in PastFrameStateIndex()82 return node->InputAt(FirstFrameStateIndex(node)); in GetFrameStateInput()
44 return IsInputRange(edge, FirstFrameStateIndex(node), in IsFrameStateEdge()136 node->ReplaceInput(FirstFrameStateIndex(node), frame_state); in ReplaceFrameStateInput()
383 } else if (index < NodeProperties::FirstFrameStateIndex(from)) { in PrintEdge()
312 node_->RemoveInput(NodeProperties::FirstFrameStateIndex(node_)); in ChangeToSpeculativeOperator()