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Searched refs:GrBackendFormatToCompressionType (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/src/gpu/
DGrBackendUtils.cpp32 SkImage::CompressionType GrBackendFormatToCompressionType(const GrBackendFormat& format) { in GrBackendFormatToCompressionType() function
163 if (GrBackendFormatToCompressionType(format) != SkImage::CompressionType::kNone) { in GrBackendFormatBytesPerPixel()
DGrBackendUtils.h15 SkImage::CompressionType GrBackendFormatToCompressionType(const GrBackendFormat& format);
DGrCaps.cpp415 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in areColorTypeAndFormatCompatible()
425 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in getReadSwizzle()
439 return GrBackendFormatToCompressionType(format) != SkImage::CompressionType::kNone; in isFormatCompressed()
DGrSurface.cpp35 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in ComputeSize()
DGrAttachment.cpp27 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onGpuMemorySize()
DGrGpu.cpp270 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in createCompressedTexture()
869 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in createCompressedBackendTexture()
900 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in updateCompressedBackendTexture()
DGrDirectContext.cpp847 SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendFormat); in createCompressedBackendTexture()
934 GrBackendFormatToCompressionType(backendTexture.getBackendFormat()); in updateCompressedBackendTexture()
/third_party/skia/tests/
DCompressedBackendAllocationTest.cpp42 GrBackendFormatToCompressionType(backendTex.getBackendFormat()); in create_image()
DGrSurfaceTest.cpp90 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
/third_party/skia/src/image/
DSkImage_Gpu.cpp439 CompressionType type = GrBackendFormatToCompressionType(tex.getBackendFormat()); in MakeFromCompressedTexture()
/third_party/skia/src/gpu/vk/
DGrVkGpu.cpp1126 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onCreateCompressedTexture()
1736 GrBackendFormatToCompressionType(backendTexture.getBackendFormat()); in onUpdateCompressedBackendTexture()
DGrVkCaps.cpp1817 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); in onSupportedReadPixelsColorType()
/third_party/skia/src/gpu/d3d/
DGrD3DCaps.cpp1022 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); in onSupportedReadPixelsColorType()
DGrD3DGpu.cpp354 SkDEBUGCODE(SkImage::CompressionType compression = GrBackendFormatToCompressionType(format)); in onCreateCompressedTexture()
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp1465 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onCreateCompressedTexture()
1516 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onCreateCompressedBackendTexture()
1553 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onUpdateCompressedBackendTexture()
DGrGLCaps.cpp4469 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); in onSupportedReadPixelsColorType()
/third_party/skia/src/gpu/mtl/
DGrMtlGpu.mm625 auto compressionType = GrBackendFormatToCompressionType(format);
1040 GrBackendFormatToCompressionType(backendTexture.getBackendFormat());
DGrMtlCaps.mm1108 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat);