Searched refs:MaxGeometryUniformComponents (Results 1 – 10 of 10) sorted by relevance
50 MaxGeometryUniformComponents 1024
545 int MaxGeometryUniformComponents; member
199 return resources.MaxGeometryUniformComponents / 4; in GetMaxUniformVectorsForShaderType()1300 << ":MaxGeometryUniformComponents:" << mResources.MaxGeometryUniformComponents in setResourceString()
306 resources->MaxGeometryUniformComponents = 1024; in InitBuiltInResources()
25144 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()25154 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()
39937 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()39947 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()
233 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()
543 unsigned MaxGeometryUniformComponents; member
826 state->Const.MaxGeometryUniformComponents); in generate_constants()
132 …this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComp… in _mesa_glsl_parse_state()