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Searched refs:fFragColorIsInOut (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/
DGrPersistentCacheUtils.cpp49 writer.writeBool(meta->fSettings->fFragColorIsInOut); in PackCachedShaders()
99 meta->fSettings->fFragColorIsInOut = reader->readBool(); in UnpackCachedShaders()
/third_party/skia/src/sksl/
DSkSLProgramSettings.h25 bool fFragColorIsInOut = false; member
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp262 settings.fFragColorIsInOut = this->fragColorIsInOut(); in finalize()
/third_party/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp1508 if (fProgram.fConfig->fSettings.fFragColorIsInOut) { in writeProgramElement()
DSkSLMetalCodeGenerator.cpp1930 SkASSERT(!fProgram.fConfig->fSettings.fFragColorIsInOut); in writeFunction()
DSkSLSPIRVCodeGenerator.cpp3103 SkASSERT(!fProgram.fConfig->fSettings.fFragColorIsInOut); in writeGlobalVar()