Searched refs:fFramebufferOnly (Results 1 – 7 of 7) sorted by relevance
48 , fFramebufferOnly(false) {} in TextureSpec()53 , fFramebufferOnly(info.fFramebufferOnly) {} in TextureSpec()59 fFramebufferOnly == that.fFramebufferOnly;65 bool fFramebufferOnly; member
24 fFramebufferOnly = mtlTex.framebufferOnly;39 info.fFramebufferOnly = mtlSpec.fFramebufferOnly;
240 info.fFramebufferOnly = false;256 info.fFramebufferOnly = false;270 info.fFramebufferOnly = false;
32 SkASSERT(!mtlSpec.fFramebufferOnly);
48 bool fFramebufferOnly = false; member63 , fFramebufferOnly(framebufferOnly) {} in TextureInfo()
518 bool isFramebufferOnly() const { return fFramebufferOnly; } in isFramebufferOnly()610 bool fFramebufferOnly = false; variable
924 , fFramebufferOnly(true) in GrBackendRenderTarget()976 , fFramebufferOnly(false) // TODO: set this from mtlInfo.fTexture->framebufferOnly in GrBackendRenderTarget()