Searched refs:fMSAALoadLibrary (Results 1 – 2 of 2) sorted by relevance
72 if (!fMSAALoadLibrary) {108 fMSAALoadLibrary = GrCompileMtlShaderLibrary(fGpu, shaderText, errorHandler);109 if (!fMSAALoadLibrary) {127 [fMSAALoadLibrary newFunctionWithName: @"vertexMain"];129 [fMSAALoadLibrary newFunctionWithName: @"fragmentMain"];158 fMSAALoadLibrary = nil;
100 id<MTLLibrary> fMSAALoadLibrary; variable