Searched refs:m_FirstBlockCapacity (Results 1 – 2 of 2) sorted by relevance
1411 const UINT m_FirstBlockCapacity; member in D3D12MA::PoolAllocator1420 m_FirstBlockCapacity(firstBlockCapacity), in PoolAllocator()1423 D3D12MA_ASSERT(m_FirstBlockCapacity > 1); in PoolAllocator()1490 m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2; in CreateNewBlock()
5224 const uint32_t m_FirstBlockCapacity; variable5233 m_FirstBlockCapacity(firstBlockCapacity), in VmaPoolAllocator()5236 VMA_ASSERT(m_FirstBlockCapacity > 1); in VmaPoolAllocator()5302 m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2; in CreateNewBlock()