Searched refs:multiSampleDepth (Results 1 – 5 of 5) sorted by relevance
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
| D | Image.hpp | 129 Image(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) in Image() argument 130 …: sw::Surface(nullptr, width, height, 1, 0, multiSampleDepth, gl::SelectInternalFormat(internalfor… in Image() 148 …static Image *create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bo…
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| D | Image.cpp | 972 …ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, boo… in ImageImplementation() argument 973 : Image(width, height, internalformat, multiSampleDepth, lockable) {} in ImageImplementation() 1026 …Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bo… in create() argument 1028 …if(size(width, height, 1, 0, multiSampleDepth, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYT… in create() 1033 return new ImageImplementation(width, height, internalformat, multiSampleDepth, lockable); in create()
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Texture.cpp | 1999 …NCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument 2009 return egl::Image::create(width, height, internalformat, multiSampleDepth, false); in createBackBuffer() 2024 …TION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument 2059 …egl::Image *surface = egl::Image::create(width, height, internalformat, multiSampleDepth, lockable… in createDepthStencil()
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| D | libGLESv2.hpp | 248 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); 250 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
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| D | entry_points.cpp | 1538 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth); 1540 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
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