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Lines Matching +full:build +full:- +full:aco +full:- +full:tests

1 Mesa 21.1.5 Release Notes / 2021-07-14
18 ---------------
22 022c7293074aeeced2278c872db4fa693147c70f8595b076cf3f1ef81520766d mesa-21.1.5.tar.xz
26 ------------
28 - None
32 ---------
34 - [build error] macros.h:88:26: error: size of unnamed array is negative
35 - Game Issue: Nuclear Throne crashes in RadeonSI
36 - Crash in glLinkProgram while trying to craft the link error
37 - Shader compilation memory leaks
38 - Wolfenstein II: The New Colossus - Screen goes black in some cases
39 - SpaceEngine in Steam Proton cannot start with Mesa >=20.3
40 - [bisected] KDE plasma menu text renders like stretched strangely [amdgpu]
41 - Luna Sky Crashes on Launch
42 - Mesa crashes on undefined texture behaviour
43 - Mesa crashes on undefined texture behaviour
44 - cache_test uses uninitialized stack memory
48 -------
52 - nir: Fix constant folding for irhadd/urhadd
56 - ac/surface: Handle non-retiled displayable DCC correctly for modifiers.
60 - ir3: Fix infinite loop in scheduler when splitting
64 - glsl: Prohibit implicit conversion of mem parameter in atomicOP functions
68 - draw: fix tessellation output vertex size calculation
72 - .pick_status.json: Update to e4f762ac346f31fc1fd201aecdc375348be5075f
73 - zink: mark a bunch of zink-piglit-quick_gl tests as flakes
74 - .pick_status.json: Update to c704bb630d21e0a30500e9d8f42493ede3cc55ae
75 - .pick_status.json: Mark e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated
79 - softpipe: add missing sentinel to debug option array
83 - iris: Don't leak the surface if uncompressed re-interp fails
87 - intel/perf: use the right popcount for 64bits
91 - ac/surface/tests: fix the ARM build
92 - radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
96 - Convert most remaining free-form fall-through comments to FALLTHROUGH
97 - osmesa: Replace default case FALLTHROUGH annotation by following return
98 - Fix up leftover "state_trackers" references to "frontends"
100 Pierre-Eric Pelloux-Prayer (4):
102 - radeonsi: fix fb_too_small condition
103 - radeonsi/gfx7: always sync pfp/me
104 - ac/surface: don't print stencil info if tex has no stencil
105 - radeonsi/driconf: add workaround for SpaceEngine
109 - st/mesa: fix size miss match for some check
113 - freedreno: Consolidate needs_flush and clearing last_fence
114 - freedreno/a6xx: Fix framebuffer_barrier crash
118 - radv: disable DCC for DOOM 2016 and Wolfenstein II
119 - aco: fix shared_atomic_comp_swap if the second source isn't a VGPR
123 - nir: return progress from nir_lower_packing
124 - nir/ifind_msb_rev: fix input check
125 - broadcom/compiler: fix add vs. mul
129 - util/tests: initialise key in cache_test
130 - mesa: don't crash on incorrect texture use
131 - i965: don't crash on incorrect texture use
132 - util/driconf: add new ignore_write_to_readonly_var workaround
133 - util: add some workarounds for the game Luna Sky
134 - glsl: force_glsl_version to shaders with no defined version
135 - util/radeonsi: add radeonsi workaround for Nuclear Throne
139 - st/xa: Mark default xa_get_pipe_format case unreachable.
143 - intel: fix leaking memory on shader creation