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Lines Matching full:reset

21  * \brief OpenGL State Reset.
52 TCU_FAIL("Couldn't reset error state"); in resetErrors()
62 // Reset error state in resetStateES()
93 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateES()
106 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateES()
121 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateES()
141 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateES()
145 // \todo [2013-04-08 pyry] Reset all levels? in resetStateES()
157 // Reset 2D texture. in resetStateES()
185 // Reset cube map texture. in resetStateES()
220 // Reset 2D array texture. in resetStateES()
247 // Reset 3D texture. in resetStateES()
275 // Reset multisample textures. in resetStateES()
298 // Reset cube array texture. in resetStateES()
328 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateES()
348 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to reset indexed draw buffer state"); in resetStateES()
377 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateES()
390 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateES()
414 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer default state reset failed"); in resetStateES()
417 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateES()
423 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateES()
447 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel transfer state reset failed"); in resetStateES()
487 GLU_EXPECT_NO_ERROR(gl.getError(), "Program object state reset failed"); in resetStateES()
498 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); in resetStateES()
517 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback state reset failed"); in resetStateES()
534 GLU_EXPECT_NO_ERROR(gl.getError(), "Asynchronous query state reset failed"); in resetStateES()
544 GLU_EXPECT_NO_ERROR(gl.getError(), "Hints reset failed"); in resetStateES()
551 GLU_EXPECT_NO_ERROR(gl.getError(), "Compute dispatch state reset failed"); in resetStateES()
560 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer copy state reset failed"); in resetStateES()
572 GLU_EXPECT_NO_ERROR(gl.getError(), "Image state reset failed"); in resetStateES()
581 GLU_EXPECT_NO_ERROR(gl.getError(), "Sample shading state reset failed"); in resetStateES()
609 GLU_EXPECT_NO_ERROR(gl.getError(), "Debug state reset failed"); in resetStateES()
617 GLU_EXPECT_NO_ERROR(gl.getError(), "Primitive bounding box state reset failed"); in resetStateES()
624 GLU_EXPECT_NO_ERROR(gl.getError(), "Tessellation patch vertices state reset failed"); in resetStateES()
631 GLU_EXPECT_NO_ERROR(gl.getError(), "Blend equation advanced coherent state reset failed"); in resetStateES()
639 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture buffer state reset failed"); in resetStateES()
648 // Reset error state in resetStateGLCore()
661 GLU_EXPECT_NO_ERROR(gl.getError(), "Primitives and vertices state reset failed"); in resetStateGLCore()
676 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateGLCore()
697 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateGLCore()
707 GLU_EXPECT_NO_ERROR(gl.getError(), "Coloring state reset failed"); in resetStateGLCore()
727 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateGLCore()
749 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateGLCore()
753 // \todo [2013-04-08 pyry] Reset all levels? in resetStateGLCore()
767 // Reset 1D texture. in resetStateGLCore()
790 // Reset 2D texture. in resetStateGLCore()
814 // Reset cube map texture. in resetStateGLCore()
845 // Reset cube array texture. in resetStateGLCore()
865 // Reset 1D array texture. in resetStateGLCore()
888 // Reset 2D array texture. in resetStateGLCore()
912 // Reset 3D texture. in resetStateGLCore()
939 // Reset rectangle texture. in resetStateGLCore()
961 // Reset buffer texture. in resetStateGLCore()
969 // Reset 2D multisample texture. in resetStateGLCore()
979 // Reset 2D multisample array texture. in resetStateGLCore()
1001 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateGLCore()
1029 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateGLCore()
1042 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateGLCore()
1072 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateGLCore()
1078 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateGLCore()
1104 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel transfer state reset failed"); in resetStateGLCore()
1122 GLU_EXPECT_NO_ERROR(gl.getError(), "Program object state reset failed"); in resetStateGLCore()
1135 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex shader state reset failed"); in resetStateGLCore()
1157 GLU_EXPECT_NO_ERROR(gl.getError(), "Transform feedback state reset failed"); in resetStateGLCore()
1180 GLU_EXPECT_NO_ERROR(gl.getError(), "Asynchronous query state reset failed"); in resetStateGLCore()
1190 GLU_EXPECT_NO_ERROR(gl.getError(), "Hints reset failed"); in resetStateGLCore()
1199 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer copy state reset failed"); in resetStateGLCore()
1211 GLU_EXPECT_NO_ERROR(gl.getError(), "Image state reset failed"); in resetStateGLCore()
1220 GLU_EXPECT_NO_ERROR(gl.getError(), "Sample shading state reset failed"); in resetStateGLCore()
1251 // TODO: handle reset state correctly for compatibility profile in resetState()
1254 throw tcu::InternalError("State reset requested for unsupported context type"); in resetState()