# ImageData An **ImageData** object stores pixel data rendered on a canvas. > **NOTE** > > The APIs of this module are supported since API version 8. Updates will be marked with a superscript to indicate their earliest API version. ## APIs constructor(width: number, height: number, data?: Uint8ClampedArray, unit?: LengthMetricsUnit); **Widget capability**: This API can be used in ArkTS widgets since API version 9. **Atomic service API**: This API can be used in atomic services since API version 11. **System capability**: SystemCapability.ArkUI.ArkUI.Full **Parameters** | Name | Type | Mandatory | Description | | ------ | ----- | ----- | ----- | | width | number |Yes| Actual width of the rectangle on the canvas. The default unit is vp. | | height | number |Yes| Actual height of the rectangle on the canvas. The default unit is vp.| | data | Uint8ClampedArray |No| A one-dimensional array of color values. The values range from 0 to 255. | | unit12+ | [LengthMetricsUnit](../js-apis-arkui-graphics.md#lengthmetricsunit12) | No | Unit mode of the **ImageData** object. The value cannot be dynamically changed once set. The configuration method is the same as that of [CanvasRenderingContext2D](ts-canvasrenderingcontext2d.md#lengthmetricsunit12).
Default value: **DEFAULT** | ## Attributes **Widget capability**: This API can be used in ArkTS widgets since API version 9. **Atomic service API**: This API can be used in atomic services since API version 11. **System capability**: SystemCapability.ArkUI.ArkUI.Full | Name | Type | Read-Only | Optional | Description | | ------ | -------- | --------- | ---------- | ------------------------------ | | width | number | Yes | No | Actual width of the rectangle on the canvas.
The unit is px. | | height | number | Yes | No | Actual height of the rectangle on the canvas.
The unit is px. | | data | Uint8ClampedArray | Yes | No | A one-dimensional array of color values. The values range from 0 to 255. | > **NOTE** > > You can use the [px2vp](ts-pixel-units.md#pixel-unit-conversion) API to convert the unit. **Example** ```ts // xxx.ets @Entry @Component struct Translate { private settings: RenderingContextSettings = new RenderingContextSettings(true) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private img:ImageBitmap = new ImageBitmap("common/images/1234.png") build() { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#ffff00') .onReady(() =>{ this.context.drawImage(this.img,0,0,130,130) let imagedata = this.context.getImageData(50,50,130,130) this.context.putImageData(imagedata,150,150) }) } .width('100%') .height('100%') } } ``` ![en-us_image_000000127777780](figures/en-us_image_000000127777780.png)