• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *    http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ASSET_TYPE_H
17 #define ASSET_TYPE_H
18 
19 /**
20  * @addtogroup AssetType
21  * @{
22  *
23  * @brief Provides the enums, structs, and error codes used in the Asset APIs.
24  *
25  * @since 11
26  */
27 
28 /**
29  * @file asset_type.h
30  *
31  * @brief Defines the enums, structs, and error codes used in the Asset APIs.
32  *
33  * @library libasset_ndk.z.so
34  * @kit AssetStoreKit
35  * @syscap SystemCapability.Security.Asset
36  * @since 11
37  */
38 
39 #include <stdbool.h>
40 #include <stdint.h>
41 
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45 
46 /**
47  * @brief Enumerates the types of the asset attribute tags.
48  *
49  * @since 11
50  */
51 typedef enum {
52     /**
53      * The asset attribute tag is a Boolean value.
54      */
55     ASSET_TYPE_BOOL = 0x1 << 28,
56     /**
57      * The asset attribute tag is a number.
58      */
59     ASSET_TYPE_NUMBER = 0x2 << 28,
60     /**
61      * The asset attribute tag is an array of bytes.
62      */
63     ASSET_TYPE_BYTES = 0x3 << 28,
64 } Asset_TagType;
65 
66 /**
67  * @brief Defines the mask used to obtain the type of the asset attribute tag.
68  *
69  * @since 11
70  */
71 #define ASSET_TAG_TYPE_MASK (0xF << 28)
72 
73 /**
74  * @brief Enumerates the asset attribute tags.
75  *
76  * @since 11
77  */
78 typedef enum {
79     /**
80      * Sensitive user data in the form of bytes, such as passwords and tokens.
81      */
82     ASSET_TAG_SECRET = ASSET_TYPE_BYTES | 0x01,
83     /**
84      * Asset alias (identifier) in the form of bytes.
85      */
86     ASSET_TAG_ALIAS = ASSET_TYPE_BYTES | 0x02,
87     /**
88      * Time when the asset is accessible. The value is of the uint32 type, which is a 32-bit unsigned integer.
89      */
90     ASSET_TAG_ACCESSIBILITY = ASSET_TYPE_NUMBER | 0x03,
91     /**
92      * A Boolean value indicating whether the asset is available only with a lock screen password.
93      */
94     ASSET_TAG_REQUIRE_PASSWORD_SET = ASSET_TYPE_BOOL | 0x04,
95     /**
96      * User authentication type for the asset. The value is of the uint32 type.
97      */
98     ASSET_TAG_AUTH_TYPE = ASSET_TYPE_NUMBER | 0x05,
99     /**
100      * Validity period of the user authentication, in seconds. The value is of the uint32 type.
101      */
102     ASSET_TAG_AUTH_VALIDITY_PERIOD = ASSET_TYPE_NUMBER | 0x06,
103     /**
104      * Challenge value, in the form of bytes, used for anti-replay during the authentication.
105      */
106     ASSET_TAG_AUTH_CHALLENGE = ASSET_TYPE_BYTES | 0x07,
107     /**
108      * Authentication token, in the form of bytes, obtained after a successful user authentication.
109      */
110     ASSET_TAG_AUTH_TOKEN = ASSET_TYPE_BYTES | 0x08,
111     /**
112      * Asset synchronization type. The value is of the uint32 type.
113      */
114     ASSET_TAG_SYNC_TYPE = ASSET_TYPE_NUMBER | 0x10,
115     /**
116      * A Boolean value indicating whether the asset needs to be stored persistently.
117      */
118     ASSET_TAG_IS_PERSISTENT = ASSET_TYPE_BOOL | 0x11,
119     /**
120      * An immutable custom field, in the form of bytes.
121      */
122     ASSET_TAG_DATA_LABEL_CRITICAL_1 = ASSET_TYPE_BYTES | 0x20,
123     /**
124      * An immutable custom field, in the form of bytes.
125      */
126     ASSET_TAG_DATA_LABEL_CRITICAL_2 = ASSET_TYPE_BYTES | 0x21,
127     /**
128      * An immutable custom field, in the form of bytes.
129      */
130     ASSET_TAG_DATA_LABEL_CRITICAL_3 = ASSET_TYPE_BYTES | 0x22,
131     /**
132      * An immutable custom field, in the form of bytes.
133      */
134     ASSET_TAG_DATA_LABEL_CRITICAL_4 = ASSET_TYPE_BYTES | 0x23,
135     /**
136      * A mutable custom field, in the form of bytes.
137      */
138     ASSET_TAG_DATA_LABEL_NORMAL_1 = ASSET_TYPE_BYTES | 0x30,
139     /**
140      * A mutable custom field, in the form of bytes.
141      */
142     ASSET_TAG_DATA_LABEL_NORMAL_2 = ASSET_TYPE_BYTES | 0x31,
143     /**
144      * A mutable custom field, in the form of bytes.
145      */
146     ASSET_TAG_DATA_LABEL_NORMAL_3 = ASSET_TYPE_BYTES | 0x32,
147     /**
148      * A mutable custom field, in the form of bytes.
149      */
150     ASSET_TAG_DATA_LABEL_NORMAL_4 = ASSET_TYPE_BYTES | 0x33,
151     /**
152      * A mutable custom field, in the form of bytes. The information of a local tag will not be synchronized.
153      *
154      * @since 12
155      */
156     ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_1 = ASSET_TYPE_BYTES | 0x34,
157     /**
158      * A mutable custom field, in the form of bytes. The information of a local tag will not be synchronized.
159      *
160      * @since 12
161      */
162     ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_2 = ASSET_TYPE_BYTES | 0x35,
163     /**
164      * A mutable custom field, in the form of bytes. The information of a local tag will not be synchronized.
165      *
166      * @since 12
167      */
168     ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_3 = ASSET_TYPE_BYTES | 0x36,
169     /**
170      * A mutable custom field, in the form of bytes. The information of a local tag will not be synchronized.
171      *
172      * @since 12
173      */
174     ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_4 = ASSET_TYPE_BYTES | 0x37,
175     /**
176      * Return type of the queried asset. The value is of the uint32 type.
177      */
178     ASSET_TAG_RETURN_TYPE = ASSET_TYPE_NUMBER | 0x40,
179     /**
180      * Maximum number of assets that can be returned at a time if multiple asset records match the specified conditions.
181      * The value is of the uint32 type.
182      */
183     ASSET_TAG_RETURN_LIMIT = ASSET_TYPE_NUMBER | 0x41,
184     /**
185      * Offset that indicates the start asset when multiple asset records are returned. The value is of the uint32 type.
186      */
187     ASSET_TAG_RETURN_OFFSET = ASSET_TYPE_NUMBER | 0x42,
188     /**
189      * Sorting order of the assets in the query result. The value is of the uint32 type.
190      */
191     ASSET_TAG_RETURN_ORDERED_BY = ASSET_TYPE_NUMBER | 0x43,
192     /**
193      * Policy used to resolve the conflict occurred when an asset is added. The value is of the uint32 type.
194      */
195     ASSET_TAG_CONFLICT_RESOLUTION = ASSET_TYPE_NUMBER | 0x44,
196     /**
197      * A tag whose value is a byte array indicating the update time of an Asset.
198      *
199      * @since 12
200      */
201     ASSET_TAG_UPDATE_TIME = ASSET_TYPE_BYTES | 0x45,
202     /**
203      * A tag whose value is the uint32 type indicating the additional action.
204      *
205      * @since 12
206      */
207     ASSET_TAG_OPERATION_TYPE = ASSET_TYPE_NUMBER | 0x46,
208 } Asset_Tag;
209 
210 /**
211  * @brief Enumerates the result codes used in the ASSET APIs.
212  *
213  * @since 11
214  */
215 typedef enum {
216     /** @error The operation is successful. */
217     ASSET_SUCCESS = 0,
218     /** @error The caller doesn't have the permission. */
219     ASSET_PERMISSION_DENIED = 201,
220     /** @error The parameter is invalid. */
221     ASSET_INVALID_ARGUMENT = 401,
222     /** @error The ASSET service is unavailable. */
223     ASSET_SERVICE_UNAVAILABLE = 24000001,
224     /** @error The asset is not found. */
225     ASSET_NOT_FOUND = 24000002,
226     /** @error The asset already exists. */
227     ASSET_DUPLICATED = 24000003,
228     /** @error Access to the asset is denied. */
229     ASSET_ACCESS_DENIED = 24000004,
230     /** @error The screen lock status does not match. */
231     ASSET_STATUS_MISMATCH = 24000005,
232     /** @error Insufficient memory. */
233     ASSET_OUT_OF_MEMORY = 24000006,
234     /** @error The asset is corrupted. */
235     ASSET_DATA_CORRUPTED = 24000007,
236     /** @error The database operation failed. */
237     ASSET_DATABASE_ERROR = 24000008,
238     /** @error The cryptography operation failed. */
239     ASSET_CRYPTO_ERROR = 24000009,
240     /** @error IPC failed. */
241     ASSET_IPC_ERROR = 24000010,
242     /** @error Calling the Bundle Manager service failed. */
243     ASSET_BMS_ERROR = 24000011,
244     /** @error Calling the OS Account service failed. */
245     ASSET_ACCOUNT_ERROR = 24000012,
246     /** @error Calling the Access Token service failed. */
247     ASSET_ACCESS_TOKEN_ERROR = 24000013,
248     /** @error The file operation failed. */
249     ASSET_FILE_OPERATION_ERROR = 24000014,
250     /** @error Getting the system time failed. */
251     ASSET_GET_SYSTEM_TIME_ERROR = 24000015,
252     /** @error The cache exceeds the limit. */
253     ASSET_LIMIT_EXCEEDED = 24000016,
254     /** @error The capability is not supported. */
255     ASSET_UNSUPPORTED = 24000017,
256 } Asset_ResultCode;
257 
258 /**
259  * @brief Enumerates the types of the access control based on the lock screen status.
260  *
261  * @since 11
262  */
263 typedef enum {
264     /**
265      * The asset can be accessed after the device is powered on.
266      */
267     ASSET_ACCESSIBILITY_DEVICE_POWERED_ON = 0,
268     /**
269      * The asset can be accessed only after the device is unlocked for the first time.
270      */
271     ASSET_ACCESSIBILITY_DEVICE_FIRST_UNLOCKED = 1,
272     /**
273      * The asset can be accessed only after the device is unlocked.
274      */
275     ASSET_ACCESSIBILITY_DEVICE_UNLOCKED = 2,
276 } Asset_Accessibility;
277 
278 /**
279  * @brief Enumerates the user authentication types supported for assets.
280  *
281  * @since 11
282  */
283 typedef enum {
284     /**
285      * No user authentication is required before the asset is accessed.
286      */
287     ASSET_AUTH_TYPE_NONE = 0x00,
288     /**
289      * The asset can be accessed if any user authentication (such as PIN, facial, or fingerprint authentication) is
290      * successful.
291      */
292     ASSET_AUTH_TYPE_ANY = 0xFF,
293 } Asset_AuthType;
294 
295 /**
296  * @brief Enumerates the asset synchronization types.
297  *
298  * @since 11
299  */
300 typedef enum {
301     /**
302      * Asset synchronization is not allowed.
303      */
304     ASSET_SYNC_TYPE_NEVER = 0,
305     /**
306      * Asset synchronization is allowed only on the local device, for example, in data restoration on the local device.
307      */
308     ASSET_SYNC_TYPE_THIS_DEVICE = 1 << 0,
309     /**
310      * Asset synchronization is allowed only between trusted devices, for example, in the case of cloning.
311      */
312     ASSET_SYNC_TYPE_TRUSTED_DEVICE = 1 << 1,
313     /**
314      * Asset synchronization is allowed only between devices with trusted accounts.
315      *
316      * @since 12
317      */
318     ASSET_SYNC_TYPE_TRUSTED_ACCOUNT = 1 << 2,
319 } Asset_SyncType;
320 
321 /**
322  * @brief Enumerates the policies for resolving the conflict (for example, duplicate alias) occurred when
323  * an asset is added.
324  *
325  * @since 11
326  */
327 typedef enum {
328     /**
329      * Overwrite the existing asset.
330      */
331     ASSET_CONFLICT_OVERWRITE = 0,
332     /**
333      * Throw an exception for the service to perform subsequent processing.
334      */
335     ASSET_CONFLICT_THROW_ERROR = 1,
336 } Asset_ConflictResolution;
337 
338 /**
339  * @brief Enumerates the types of the asset query result.
340  *
341  * @since 11
342  */
343 typedef enum {
344     /**
345      * The query result contains the asset in plaintext and its attributes.
346      */
347     ASSET_RETURN_ALL = 0,
348     /**
349      * The query result contains only the asset attributes.
350      */
351     ASSET_RETURN_ATTRIBUTES = 1,
352 } Asset_ReturnType;
353 
354 /**
355  * @brief Enumerates the types of the additional action.
356  *
357  * @since 12
358  */
359 typedef enum {
360     /**
361      * Synchronization is required during operation.
362      */
363     ASSET_NEED_SYNC = 0,
364     /**
365      * Logout is required during operation.
366      */
367     ASSET_NEED_LOGOUT = 1,
368 } Asset_OperationType;
369 
370 /**
371  * @brief Defines an asset value in the forma of a binary array, that is, a variable-length byte array.
372  *
373  * @since 11
374  */
375 typedef struct {
376     /**
377      * Size of the byte array.
378      */
379     uint32_t size;
380     /**
381      * Pointer to the byte array.
382      */
383     uint8_t *data;
384 } Asset_Blob;
385 
386 /**
387  * @brief Defines the value (content) of an asset attribute.
388  *
389  * @since 11
390  */
391 typedef union {
392     /**
393      * Asset of the Boolean type.
394      */
395     bool boolean;
396     /**
397      * Asset of the uint32 type.
398      */
399     uint32_t u32;
400     /**
401      * Asset of the bytes type.
402      */
403     Asset_Blob blob;
404 } Asset_Value;
405 
406 /**
407  * @brief Defines an asset attribute.
408  *
409  * @since 11
410  */
411 typedef struct {
412     /**
413      * Tag of the asset attribute.
414      */
415     uint32_t tag;
416     /**
417      * Value of the asset attribute.
418      */
419     Asset_Value value;
420 } Asset_Attr;
421 
422 /**
423  * @brief Represents information about an asset.
424  *
425  * @since 11
426  */
427 typedef struct {
428     /**
429      * Number of asset attributes.
430      */
431     uint32_t count;
432     /**
433      * Pointer to the array of the asset attributes.
434      */
435     Asset_Attr *attrs;
436 } Asset_Result;
437 
438 /**
439  * @brief Represents information about a set of assets.
440  *
441  * @since 11
442  */
443 typedef struct {
444     /**
445      * Number of assets.
446      */
447     uint32_t count;
448     /**
449      * Pointer to the array of the assets.
450      */
451     Asset_Result *results;
452 } Asset_ResultSet;
453 
454 #ifdef __cplusplus
455 }
456 #endif
457 
458 /** @} */
459 #endif // ASSET_TYPE_H