Searched defs:IsDead (Results 1 – 13 of 13) sorted by relevance
150 auto IsDead = [this] (NodeAddr<InstrNode*> IA) -> bool { in collect() local
253 auto IsDead = [this] (NodeAddr<DefNode*> DA) -> bool { in rewrite() local
390 bool IsDead = DefA.Addr->getFlags() & NodeAttrs::Dead; in getAllReachedUses() local471 bool IsDead = DA.Addr->getFlags() & NodeAttrs::Dead; in computePhiInfo() local
85 bool IsDead() const { return !HasInputDefinitions(); } in IsDead() function
138 static void setImpSCCDefDead(MachineInstr &MI, bool IsDead) { in setImpSCCDefDead()
1610 bool IsDead = true; in replaceLiveOutRegs() local
1657 bool IsDead = RegOp.isDead(); in swapRegAndNonRegOperand() local
211 bool IsDead = true; in eraseInstrWithNoUses() local
460 bool Node::IsDead() const { in IsDead() function
550 bool IsDead = MRI.use_empty(Reg); in rematerializeCheapDef() local
1357 bool IsDead() const { return has_fatal_error_; } in IsDead() function
793 bool IsDead = MI.getOperand(0).isDead(); in convertToThreeAddressWithLEA() local
9568 bool Isolate::IsDead() { in IsDead() function in v8::Isolate