Searched defs:RenderCommand (Results 1 – 2 of 2) sorted by relevance
| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | render_backend_vk.cpp | 1165 void RenderBackendVk::RenderCommand(const RenderCommandBindPipeline& renderCmd, const LowLevelComma… in RenderCommand() function in RenderBackendVk 1221 void RenderBackendVk::RenderCommand(const RenderCommandDraw& renderCmd, const LowLevelCommandBuffer… in RenderCommand() function in RenderBackendVk 1253 void RenderBackendVk::RenderCommand(const RenderCommandDrawIndirect& renderCmd, const LowLevelComma… in RenderCommand() function in RenderBackendVk 1281 void RenderBackendVk::RenderCommand(const RenderCommandDispatch& renderCmd, const LowLevelCommandBu… in RenderCommand() function in RenderBackendVk 1295 void RenderBackendVk::RenderCommand(const RenderCommandDispatchIndirect& renderCmd, in RenderCommand() function in RenderBackendVk 1314 void RenderBackendVk::RenderCommand(const RenderCommandBeginRenderPass& renderCmd, in RenderCommand() function in RenderBackendVk 1420 void RenderBackendVk::RenderCommand(const RenderCommandNextSubpass& renderCmd, const LowLevelComman… in RenderCommand() function in RenderBackendVk 1430 void RenderBackendVk::RenderCommand(const RenderCommandEndRenderPass& renderCmd, const LowLevelComm… in RenderCommand() function in RenderBackendVk 1448 void RenderBackendVk::RenderCommand(const RenderCommandBindVertexBuffers& renderCmd, in RenderCommand() function in RenderBackendVk 1484 void RenderBackendVk::RenderCommand(const RenderCommandBindIndexBuffer& renderCmd, in RenderCommand() function in RenderBackendVk [all …]
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | render_graph.cpp | 824 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIn… in RenderCommand() function in RenderGraph 1010 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIn… in RenderCommand() function in RenderGraph 1032 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIn… in RenderCommand() function in RenderGraph
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