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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkMaskFilterBase_DEFINED
9 #define SkMaskFilterBase_DEFINED
10 
11 #include "include/core/SkBlurTypes.h"
12 #include "include/core/SkFlattenable.h"
13 #include "include/core/SkMaskFilter.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkStrokeRec.h"
16 #include "include/private/SkNoncopyable.h"
17 #include "src/core/SkMask.h"
18 
19 #if SK_SUPPORT_GPU
20 #include "include/private/GrTypesPriv.h"
21 #endif
22 
23 class GrClip;
24 struct GrFPArgs;
25 class GrFragmentProcessor;
26 class GrPaint;
27 class GrRecordingContext;
28 class GrRenderTarget;
29 namespace skgpu { namespace v1 { class SurfaceDrawContext; }}
30 class GrResourceProvider;
31 class GrStyledShape;
32 class GrSurfaceProxyView;
33 class GrTexture;
34 class GrTextureProxy;
35 
36 class SkBitmap;
37 class SkBlitter;
38 class SkCachedData;
39 class SkMatrix;
40 class SkPath;
41 class SkRasterClip;
42 class SkRRect;
43 
44 class SkMaskFilterBase : public SkMaskFilter {
45 public:
46     /** Returns the format of the resulting mask that this subclass will return
47         when its filterMask() method is called.
48     */
49     virtual SkMask::Format getFormat() const = 0;
50 
51     /** Create a new mask by filter the src mask.
52         If src.fImage == null, then do not allocate or create the dst image
53         but do fill out the other fields in dstMask.
54         If you do allocate a dst image, use SkMask::AllocImage()
55         If this returns false, dst mask is ignored.
56         @param  dst the result of the filter. If src.fImage == null, dst should not allocate its image
57         @param src the original image to be filtered.
58         @param matrix the CTM
59         @param margin   if not null, return the buffer dx/dy need when calculating the effect. Used when
60                         drawing a clipped object to know how much larger to allocate the src before
61                         applying the filter. If returning false, ignore this parameter.
62         @return true if the dst mask was correctly created.
63     */
64     virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
65                             SkIPoint* margin) const = 0;
66 
67 #if SK_SUPPORT_GPU
68     /**
69      *  Returns a processor if the filter can be expressed a single-pass GrProcessor without
70      *  requiring an explicit input mask. Per-pixel, the effect receives the incoming mask's
71      *  coverage as the input color and outputs the filtered covereage value. This means that each
72      *  pixel's filtered coverage must only depend on the unfiltered mask value for that pixel and
73      *  not on surrounding values.
74      */
75     std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const;
76 
77     /**
78      *  Returns true iff asFragmentProcessor() will return a processor
79      */
80     bool hasFragmentProcessor() const;
81 
82     /**
83      *  If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
84      *  overriding filterMaskGPU (declared below). That code path requires constructing a
85      *  src mask as input. Since that is a potentially expensive operation, the subclass must also
86      *  override this function to indicate whether filterTextureMaskGPU would succeeed if the mask
87      *  were to be created.
88      *
89      *  'maskRect' returns the device space portion of the mask that the filter needs. The mask
90      *  passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be
91      *  translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
92      *  appears at (0, 0) in the mask).
93      *
94      * Logically, how this works is:
95      *    canFilterMaskGPU is called
96      *    if (it returns true)
97      *        the returned mask rect is used for quick rejecting
98      *            the mask rect is used to generate the mask
99      *            filterMaskGPU is called to filter the mask
100      *
101      * TODO: this should work as:
102      *    if (canFilterMaskGPU(devShape, ...)) // rect, rrect, drrect, path
103      *        filterMaskGPU(devShape, ...)
104      * this would hide the RRect special case and the mask generation
105      */
106     virtual bool canFilterMaskGPU(const GrStyledShape&,
107                                   const SkIRect& devSpaceShapeBounds,
108                                   const SkIRect& clipBounds,
109                                   const SkMatrix& ctm,
110                                   SkIRect* maskRect,
111                                   const bool canUseSDFBlur = false) const;
112 
113     /**
114      *  Try to directly render the mask filter into the target. Returns true if drawing was
115      *  successful. If false is returned then paint is unmodified.
116      */
117     virtual bool directFilterMaskGPU(GrRecordingContext*,
118                                      skgpu::v1::SurfaceDrawContext*,
119                                      GrPaint&& paint,
120                                      const GrClip*,
121                                      const SkMatrix& viewMatrix,
122                                      const GrStyledShape& shape) const;
123 
124     /**
125      * This function is used to implement filters that require an explicit src mask. It should only
126      * be called if canFilterMaskGPU returned true and the maskRect param should be the output from
127      * that call.
128      * Implementations are free to get the GrContext from the src texture in order to create
129      * additional textures and perform multiple passes.
130      */
131     virtual GrSurfaceProxyView filterMaskGPU(GrRecordingContext*,
132                                              GrSurfaceProxyView srcView,
133                                              GrColorType srcColorType,
134                                              SkAlphaType srcAlphaType,
135                                              const SkMatrix& ctm,
136                                              const SkIRect& maskRect) const;
137 
138     virtual float getNoxFormedSigma3() const;
139 
140     virtual GrSurfaceProxyView filterMaskGPUNoxFormed(GrRecordingContext*,
141         GrSurfaceProxyView srcView, GrColorType srcColorType, SkAlphaType srcAlphaType, const SkMatrix& viewMatrix,
142         const SkIRect& maskRect, const SkRRect& srcRRect) const;
143 #endif
144 
145     /**
146      * The fast bounds function is used to enable the paint to be culled early
147      * in the drawing pipeline. This function accepts the current bounds of the
148      * paint as its src param and the filter adjust those bounds using its
149      * current mask and returns the result using the dest param. Callers are
150      * allowed to provide the same struct for both src and dest so each
151      * implementation must accommodate that behavior.
152      *
153      *  The default impl calls filterMask with the src mask having no image,
154      *  but subclasses may override this if they can compute the rect faster.
155      */
156     virtual void computeFastBounds(const SkRect& src, SkRect* dest) const;
157 
158     struct BlurRec {
159         SkScalar        fSigma;
160         SkBlurStyle     fStyle;
161     };
162     /**
163      *  If this filter can be represented by a BlurRec, return true and (if not null) fill in the
164      *  provided BlurRec parameter. If this effect cannot be represented as a BlurRec, return false
165      *  and ignore the BlurRec parameter.
166      */
167     virtual bool asABlur(BlurRec*) const;
168 
GetFlattenableType()169     static SkFlattenable::Type GetFlattenableType() {
170         return kSkMaskFilter_Type;
171     }
172 
getFlattenableType()173     SkFlattenable::Type getFlattenableType() const override {
174         return kSkMaskFilter_Type;
175     }
176 
177 protected:
SkMaskFilterBase()178     SkMaskFilterBase() {}
179 
180 #if SK_SUPPORT_GPU
181     virtual std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs&) const;
182     virtual bool onHasFragmentProcessor() const;
183 #endif
184 
185     enum FilterReturn {
186         kFalse_FilterReturn,
187         kTrue_FilterReturn,
188         kUnimplemented_FilterReturn
189     };
190 
191     class NinePatch : ::SkNoncopyable {
192     public:
NinePatch()193         NinePatch() : fCache(nullptr) { }
194         ~NinePatch();
195 
196         SkMask      fMask;      // fBounds must have [0,0] in its top-left
197         SkIRect     fOuterRect; // width/height must be >= fMask.fBounds'
198         SkIPoint    fCenter;    // identifies center row/col for stretching
199         SkCachedData* fCache;
200     };
201 
202     /**
203      *  Override if your subclass can filter a rect, and return the answer as
204      *  a ninepatch mask to be stretched over the returned outerRect. On success
205      *  return kTrue_FilterReturn. On failure (e.g. out of memory) return
206      *  kFalse_FilterReturn. If the normal filterMask() entry-point should be
207      *  called (the default) return kUnimplemented_FilterReturn.
208      *
209      *  By convention, the caller will take the center rol/col from the returned
210      *  mask as the slice it can replicate horizontally and vertically as we
211      *  stretch the mask to fit inside outerRect. It is an error for outerRect
212      *  to be smaller than the mask's bounds. This would imply that the width
213      *  and height of the mask should be odd. This is not required, just that
214      *  the caller will call mask.fBounds.centerX() and centerY() to find the
215      *  strips that will be replicated.
216      */
217     virtual FilterReturn filterRectsToNine(const SkRect[], int count,
218                                            const SkMatrix&,
219                                            const SkIRect& clipBounds,
220                                            NinePatch*) const;
221     /**
222      *  Similar to filterRectsToNine, except it performs the work on a round rect.
223      */
224     virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
225                                            const SkIRect& clipBounds,
226                                            NinePatch*) const;
227 
228 private:
229     friend class SkDraw;
230 
231     /** Helper method that, given a path in device space, will rasterize it into a kA8_Format mask
232      and then call filterMask(). If this returns true, the specified blitter will be called
233      to render that mask. Returns false if filterMask() returned false.
234      This method is not exported to java.
235      */
236     bool filterPath(const SkPath& devPath, const SkMatrix& ctm, const SkRasterClip&, SkBlitter*,
237                     SkStrokeRec::InitStyle) const;
238 
239     /** Helper method that, given a roundRect in device space, will rasterize it into a kA8_Format
240      mask and then call filterMask(). If this returns true, the specified blitter will be called
241      to render that mask. Returns false if filterMask() returned false.
242      */
243     bool filterRRect(const SkRRect& devRRect, const SkMatrix& ctm, const SkRasterClip&,
244                      SkBlitter*) const;
245 
246     using INHERITED = SkFlattenable;
247 };
248 
as_MFB(SkMaskFilter * mf)249 inline SkMaskFilterBase* as_MFB(SkMaskFilter* mf) {
250     return static_cast<SkMaskFilterBase*>(mf);
251 }
252 
as_MFB(const SkMaskFilter * mf)253 inline const SkMaskFilterBase* as_MFB(const SkMaskFilter* mf) {
254     return static_cast<const SkMaskFilterBase*>(mf);
255 }
256 
as_MFB(const sk_sp<SkMaskFilter> & mf)257 inline const SkMaskFilterBase* as_MFB(const sk_sp<SkMaskFilter>& mf) {
258     return static_cast<SkMaskFilterBase*>(mf.get());
259 }
260 
261 // For RegisterFlattenables access to the blur mask filter implementation
262 extern void sk_register_blur_maskfilter_createproc();
263 
264 #endif
265