Searched defs:activeEdges (Results 1 – 2 of 2) sorted by relevance
| /third_party/skia/src/gpu/geometry/ |
| D | GrTriangulator.cpp | 710 static void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, const Comparator& c) { in rewind() 736 static void rewind_if_necessary(Edge* edge, EdgeList* activeEdges, Vertex** current, in rewind_if_necessary() 774 void GrTriangulator::setTop(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setTop() 788 void GrTriangulator::setBottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setBottom() 802 void GrTriangulator::mergeEdgesAbove(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesAbove() 823 void GrTriangulator::mergeEdgesBelow(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesBelow() 860 void GrTriangulator::mergeCollinearEdges(Edge* edge, EdgeList* activeEdges, Vertex** current, in mergeCollinearEdges() 881 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() 922 bool GrTriangulator::intersectEdgePair(Edge* left, Edge* right, EdgeList* activeEdges, in intersectEdgePair() 1056 bool GrTriangulator::checkForIntersection(Edge* left, Edge* right, EdgeList* activeEdges, in checkForIntersection() [all …]
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| D | GrAATriangulator.cpp | 144 EdgeList activeEdges; in removeNonBoundaryEdges() local 311 EdgeList activeEdges; in collapseOverlapRegions() local
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