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Searched defs:actual_num_components (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/spirv-tools/source/val/
Dvalidate_builtins.cpp882 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateI32Vec() local
944 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateF32VecHelper() local
1055 uint64_t actual_num_components = 0; in ValidateF32ArrHelper() local
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_builtins.cpp882 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateI32Vec() local
944 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateF32VecHelper() local
1055 uint64_t actual_num_components = 0; in ValidateF32ArrHelper() local
/third_party/spirv-tools/source/val/
Dvalidate_builtins.cpp893 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateI32Vec() local
955 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateF32VecHelper() local
1066 uint64_t actual_num_components = 0; in ValidateF32ArrHelper() local