Searched defs:bbNext (Results 1 – 2 of 2) sorted by relevance
495 auto bbNext = *it; in ClearUnreachableRegion() local512 auto bbNext = *it; in ClearUnreachableRegion() local820 auto bbNext = bb.catches.at(0); in MergeThrowGate() local841 auto bbNext = bb.catches.at(0); in MergeExceptionGete() local920 for (auto &bbNext: bb.succs) { in NewJump() local935 auto &bbNext = bb.succs.at(0); in NewJump() local1026 auto &bbNext = RegionAt(bb.id + 1); in BuildSubCircuit() local1055 auto &bbNext = RegionAt(bb.succs[0]->id); in BuildSubCircuit() local1143 auto &bbNext = RegionAt(osrLoopBodyBB.succs[0]->id); in HandleOsrLoopBody() local1186 auto *bbNext = &RegionAt(bb.id + 1); in BuildOsrCircuit() local
491 void FrameStateBuilder::NewMerge(const BytecodeRegion &bbNext) in NewMerge()553 void FrameStateBuilder::MergeStateDepend(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeStateDepend()664 …fo FrameStateBuilder::GetCorrespondingState(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in GetCorrespondingState()685 void FrameStateBuilder::MergeAssignment(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeAssignment()721 void FrameStateBuilder::CopyLiveoutValues(const BytecodeRegion &bbNext, in CopyLiveoutValues()762 void FrameStateBuilder::NewLoopExit(const BytecodeRegion &bbNext, BitSet *loopAssignment) in NewLoopExit()791 void FrameStateBuilder::TryInsertLoopExit(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in TryInsertLoopExit()860 void FrameStateBuilder::MergeIntoSuccessor(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeIntoSuccessor()885 bool FrameStateBuilder::IsLoopBackEdge(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in IsLoopBackEdge()1223 BytecodeRegion* bbNext = nullptr; in ComputeLoopTree() local[all …]